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Animoto

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by

Susan Phung

on 24 March 2014

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Transcript of Animoto

What is Animoto?
Animoto is a web creation tool that allows users to turn their photos, video clips, and music into video slideshows.
Pedagogy
By:
Susan Phung
Like many technology-based learning applications, Animoto is designed with a constructivist learning approach in which students gain knowledge through exploration and active learning



Animoto also allows many other skills and processes to be developed such as information gathering, project based learning, collaborative and cooperative learning, reflection and critical analysis, and technology integration in teaching and learning (Sadik, 2008)
Technology
Pros and Cons
Pros
Easy to use (Animoto is even popular with Kindergarten students)
Videos are good quality
Teachers can create and monitor student accounts with the
Education for Animoto

account
Available music library (all copyright as well)

Cons
Limited editing and slide pacing options
Free videos have a 30 second time limit (must pay or apply for a free teacher account to create longer videos)
No autosave
Videos can take a long time to load
Text fields have restricted character limits (but that could encourage students to be creative in their writing)
No voice over feature
Activity
Practical Considerations
Tech Talk

Digital Literacies
Animoto also brings a unique approach to digital storytelling
(the practice of using computer-based tools to tell stories).

For example...

A high school teacher in New York created a 3-week American literature unit called
The Art of War
project. Together, the students critically looked at multiple texts including poems, political cartoons, songs, letters, journal entries, and photographs. They used Animoto to create videos that illustrated several perspectives on war, including their own. They also learned how to bring their digital stories to life with effective media techniques. The project allowed students to express their feelings, views and creativity in their work and learning process. It created
opportunities to engage students at all levels (Gumble, 2012).
Animoto is...

available on computer and mobile devices

cloud-based (does not take up any hard drive space since it is only accessible over the internet)

easy to share via e-mail, Facebook, Twitter, Youtube, and Pinterest

supported by Cinematic Artificial Intelligence technology (form of video and photo editing)
References
Animoto.
Animoto.
[Photograph].

Retrieved from
www.logos.wikia.com

Animoto. How to create your first Animoto video.
Retrieved March 22, 2014 from www.youtube.com/
watch?v=vfTqCP6LLSA

Gumble, A. (2012). Finding a voice: Freedom through
digital literacies.
The Educational Forum, 76
,
434-437.

Sadik, A. (2008). Digital storytelling: A meaningful
technology-integrated approach for engaged
student learning.
Education Tech Research Dev,
56
, 487-506.
Animoto can be used to illustrate:

lesson plans, activities, and new learning concepts
field trips
student achievements
digital storytelling & narratives
movie and book trailers
news briefs (about current events)
important events and announcements

Model for students how to create an Animoto video first and give them opportunities to practice. It would also be ideal to model responsible use of online accounts and encourage relevant discussion of online safety, privacy, and copyright rules.
Please visit http://www.animoto.com for more information. I won't ask you to create a video but I would like to know how you would use Animoto to motivate and engage students in learning. I already listed some examples in a previous slide but I would love to hear your thoughts and ideas. Please share your comments on the discussion board. Thank you so much for your time!
Full transcript