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Transcript of Animoto
Animoto is a web creation tool that allows users to turn their photos, video clips, and music into video slideshows.
Like many technology-based learning applications, Animoto is designed with a constructivist learning approach in which students gain knowledge through exploration and active learning
Animoto also allows many other skills and processes to be developed such as information gathering, project based learning, collaborative and cooperative learning, reflection and critical analysis, and technology integration in teaching and learning (Sadik, 2008)
Pros and Cons
Easy to use (Animoto is even popular with Kindergarten students)
Videos are good quality
Teachers can create and monitor student accounts with the
Education for Animoto
Available music library (all copyright as well)
Limited editing and slide pacing options
Free videos have a 30 second time limit (must pay or apply for a free teacher account to create longer videos)
Videos can take a long time to load
Text fields have restricted character limits (but that could encourage students to be creative in their writing)
No voice over feature
Animoto also brings a unique approach to digital storytelling
(the practice of using computer-based tools to tell stories).
A high school teacher in New York created a 3-week American literature unit called
The Art of War
project. Together, the students critically looked at multiple texts including poems, political cartoons, songs, letters, journal entries, and photographs. They used Animoto to create videos that illustrated several perspectives on war, including their own. They also learned how to bring their digital stories to life with effective media techniques. The project allowed students to express their feelings, views and creativity in their work and learning process. It created
opportunities to engage students at all levels (Gumble, 2012).
available on computer and mobile devices
cloud-based (does not take up any hard drive space since it is only accessible over the internet)
easy to share via e-mail, Facebook, Twitter, Youtube, and Pinterest
supported by Cinematic Artificial Intelligence technology (form of video and photo editing)
Animoto. How to create your first Animoto video.
Retrieved March 22, 2014 from www.youtube.com/
Gumble, A. (2012). Finding a voice: Freedom through
The Educational Forum, 76
Sadik, A. (2008). Digital storytelling: A meaningful
technology-integrated approach for engaged
Education Tech Research Dev,
Animoto can be used to illustrate:
lesson plans, activities, and new learning concepts
digital storytelling & narratives
movie and book trailers
news briefs (about current events)
important events and announcements
Model for students how to create an Animoto video first and give them opportunities to practice. It would also be ideal to model responsible use of online accounts and encourage relevant discussion of online safety, privacy, and copyright rules.
Please visit http://www.animoto.com for more information. I won't ask you to create a video but I would like to know how you would use Animoto to motivate and engage students in learning. I already listed some examples in a previous slide but I would love to hear your thoughts and ideas. Please share your comments on the discussion board. Thank you so much for your time!