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ICT333/313 Information Technology Project Presentation

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by

Sylvia Romano

on 4 November 2013

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Transcript of ICT333/313 Information Technology Project Presentation

Team 9 "Gamification Project"
Trapped!

Character Sprites
Planning
How we met the client requirements.
Progression tied to lessons.
Our Solution
Client Background
Our Client - Jeffrey Muir
C.E.O. at That's Easy Business Growth
Game Architecture
Client Opportunity
Our Team
Supervisor
Background of our Project


Deliver the lessons in an engaging
and memorable manner.
Our project is a proof of concept that a
video game is a valid medium through
which to deliver Jeff's lessons.
Narrative, conversation driven.


Regular meetings.

Live
Demonstration

Constraints
Unity free version

Current Status
Where the project is now

How complete our solution is
Project size
Where can our project go in the future?


Setting and story designed for scalability.
Simple controls mean it can be
ported easily to tablet.
Additional improvements that could not be implemented in time
Longer gameplay, more puzzles, longer story
Saving
Scoring
More complete / more animations in general
More professional 3D assets
More lessons
Fairuz Shiratuddin
Introduction
Hamish Carrier
Arran Ford
Cameron Gardner
Mitchell Askew
Sylvia Romano
ThatsEasyBusinessGrowth.com.au
Prepare students for the workforce.
The Game
Our Method
Leap Motion Controller
Conclusion
Success of the solution.
Client Requirements met.
Overcame technical challenges
Enjoyment.
Work delegated based on strengths.
Close client contact.
Fun and educational.
Point and click.
Emotionally engaging.
Time
Ability to target a wide range of PC hardware (workforce computers)
Room

Structure
Thankyou for your attention
Questions?
Our Goal
Full transcript