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SAS Presentation

2009 IUP Gesture Study
by

HumanCentric Research Inspired Design

on 24 May 2010

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Transcript of SAS Presentation

Introduction Gesture Research Goal
Have 40 participants in each of 9 countries to create gestures for 28 actions Challenge #1
Ensuring repeatability Challenge #2
Recording gestures Gestures are used in an ever increasing number of products Some gestures vary by culture Challenge #3
Classifying consistently Series double tap; curve around object 1. Cultural variations were small and did not follow a pattern,
but experiential variations were large and did follow a pattern

2. Chinese participants created more symbolic gestures

3. There was a higher agreement on gestures for actions that could be
performed through direct manipulation and lower agreement on gestures
for actions that were more abstract in nature

4. Novice and Expert participants generated similar agreement scores,
with a few exceptions Observations 1. Many participants used the "tap" gesture when they were not sure
what to do, hoping it would bring up a menu Dan Mauney Method Results Summary Results Results 1. Cultural variations were small and did not follow a pattern,
but experiential variations were large and did follow a pattern 2. Chinese participants created more symbolic gestures 3. There was a higher agreement on gestures for actions that could be performed through direct manipulation and lower agreement on gestures for actions that were more abstract in nature 4. Novice and Expert participants generated similar agreement scores, with a few exceptions 1. Many participants used the "tap" gesture when they were not sure
what to do, hoping it would bring up a menu Observations Discussion 1. Most of the variability in participant responses was not based on culture
China's use of symbolic gestures was the primary exception to this finding
Good news for designers of global products

2. Back, Forward, Scroll Up, and Scroll Down exhibited the largest pattern of differences
that is most likely due to experience with finger-driven touchscreen interfaces

3. When a gesture to elicit an action was not immediately indentifyable, participants
generally wanted to tap on the screen to bring up a menu

4. For actions with no clear top gesture other than tap, a detailed examination of this dataset would be a strong first step toward identifying an appropriate gesture.
One pattern we noticed when examining these ourselves is that participants often used the first letter of the action or drew the familiar windows icon when trying when trying to create a shortcut Potential Follow-on Research Take the top gestures generated by participants and provide them to a new group of
participants in a survey as multiple choice options and request a large number of
participants in each country to select the gesture that makes the most sense to them Checkmark Swipe Object Multi-Tap (anywhere) Swipe down Swipe Right Letter/word other than X Swipe/drag to neutral space Swipe across object X Letter/word other than X Question mark Swipe Curve or Circle CCW Swipe right Spread Swipe up Swipe diagonal Pinch Swipe down Swipe object Tap object Tap multiple objects simul Carat or arrow betw. words Drag/swipe to new location Drag object to neutral space Letter/word other than X Curve or circle CW Swipe right Curve or circle CW Curve around object Sim press & hold & swipe Check Mark Letter/word other than X X Letter/word other than X Swipe object X on Object Belgium * Chile * China * Finland
France * Germany * India * Italy
Spain * Sweden * UK * USA
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