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Game Based Learning

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Christopher Chiang

on 29 June 2016

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Transcript of Game Based Learning

Game Based Learning
and Gamification
Slide Deck: bit.ly/gameprezi14
Facilitated by: Chris Chiang
Twitter: @chiang140
Who is your "player"?
Competition
- Killers & Achievers
Cooperation
- Socialites
Curiosity
- Explorers
Self-Expression
- Mods
(Richard Bartle, Amy Jo Kim)
Designing for Life Cycles:
Beginner
- On Boarding
Proficient
- More Challenge
Master
- Influence
(Amy Jo Kim)
Games are Intrinsically Motivated
Autonomy
(power)
Mastery
(progress w/o high risk + personalized challenge)
Purpose
(narrative)
(Daniel Pink)
Definitions:
Gamification:
Utilizing elements of "video" games.

Game Based Learning:
Learning through "video" games

Play Based Learning:
Learning through play.

Interest Based Learning:
Learning through student interest.

Gamification:

Workshop Format:
Be suspicious of anyone who says they have the best method to gamify, since the most promising tools are not yet out.
Today's workshop will be a
group exploration
.
Game Based Learning:
Caution:
Gamification is like the "food ingredients" in a dining experience. Gamification is missing 2 of the best parts of games: interest & narrative (Amy Jo Kim).

DragonBox
Civilization
Debate:
Do we find things that students already have interest in
OR
do we cultivate interest in things that may not at first seem "fun" (or ever be "fun").
Which better prepares them for life?

Caution:
Hard to control student usage time when using games.
Kids need to learn balance.
Play Based Learning:
Edmodo
Interest Based Learning:
Debate:
Is gamifying better suited for "at-risk" environments that lack many motivators for learning?
Salesforce
Minecraft
iAnnotate
Foundations of Gaming
What's the narrative and/or challenge?
Source: Business Insider
Arma
Source: Servite High School
Source: funstormgames.com
Source: frankcaron.com
Source: Mihály Csíkszentmihályi
Source: Amy Jo Kim
What tools could we use to engage each player?
Source: Amy Jo Kim
Core Mechanics/The Elements
Tools to support gaming.

Previous Image Source:
demandmetric.com
What is the
real
challenge?

What's coming?
Chris Chiang
bit.ly/gameprezi14
twitter: @chiang140

bit.ly/quest2learnplans
Powerful Planning Guides @
Danger of Gamification
Narrow focus on game mechanics promote extrinsic learning when games are really all about intrinsic motivation.
Blended Learning &
Gamification Can Help Each Other
Blended learning can provide the autonomy & personalized challenge. Gamification can provide the narrative.
Never
estimate
the power
of fictional
narrative.
Badges (Good Place to Start)
Brownie Badges:
Students set goals to earn badges.
Stickers on Steroids:
In fact you can print the badges on
label paper to stick stuff.

Out of Beta
tinyurl.com/classcraftmod
Jenn Scheffer, Burlington HS
Gamestar Mechanic (Simon)
Rick Brennan (6:34)
www.mtgcardmaker.com
Playmaker School (Santa Monica)
RPG Maker XP
Classbadges
Glasslab
Constance Steinkuehler
Quest2Learn (NYC)
Classbadges
Full transcript