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The Challenge of the Hero's Journey

Level 3 SB 1.9 The Challenge of the Hero's Journey

Amanda Padgett

on 18 October 2012

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Transcript of The Challenge of the Hero's Journey

The Hero's Journey Stage 1: Departure The Call to Adventure DO NOW Send one representative from your group to go to your class crate and pass out your group's SpringBoard books.
Open to page 26 and respond to the writing prompt. Remember, a stereotype is the idea that a group of people all act a certain way. An archetype is a character or idea that is common across many stories (the athlete, the cheerleader, the nerd, etc.)
Take out your READING LOG. Remember, you cannot make up any missing days of reading. The future hero is first given notice that his or her life is going to change. Refusal of the Call The future hero often refuses to accept the Call to Adventure. The refusal may stem from a sense of duty, an obligation, a fear, or insecurity. The Beginning of the Adventure This is the point where the hero actually begins the adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are unknown. Stage 2: Initiation The Road of Trials The road of trials is a series of tests, tasks, or challenges that the hero must undergo as part of the hero’s transformation. Often the hero fails one or more of these tests, which often occur in threes. The Experience With Unconditional Love During the Road of Trials, the hero experiences unconditional love and support from a friend, mentor, or family member. This love often drives the hero to continue on the journey, even when the hero doubts him/herself. The Ultimate Boon The goal of the quest is achieved. All the previous steps serve to prepare and purify the person for this step. Stage 3: Return Refusal of the Return When the goal of the adventure has been accomplished, the hero may refuse to return with the boon or gift, either because the hero doubts the return will bring change, or because the hero prefers to stay in a better place rather than return to a normal life of pain and trouble. The Magic Flight The hero experiences adventure and perhaps danger as he or she returns to life as it was before the adventure. Rescue From Without Just as the hero may need guides and assistants on the quest, oftentimes he or she must have powerful guides and rescuers to bring him or her back to everyday life, especially if the hero has been wounded or weakened by the experience. Or, perhaps the hero doesn’t realize that it is time to return, that he or she can return, or that others need his or her gift. The Crossing, or Return Threshold At this final point in the adventure, the hero must retain the wisdom gained on the quest, integrate that wisdom into his or her previous life, and perhaps decide how to share the wisdom with the rest of the world. Heroes follow this journey in many stories. This "Hero's Journey" is an example of an archetype.
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