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Edu Larp/Larping in the Classroom
Transcript of Edu Larp/Larping in the Classroom
What Edu-Larping Can Be....
LARPing as the pedagogy behind curriculum....
What we did in the English Classroom....
Edu-Larp (Larping) in
Its Impact and Its Possibility
This Game is called "Hollywood Director" .... Let's play!
What did you EXPERIENCE?
- Playful anticipation
- Sense of competition among players
- Awareness of audience
- Applying prior knowledge
- Spontaneous creativity
- Collaborative adaptability
- Learning through others
- Reflecting on self-performance
- FUN and HUMOR!
Role-playing game with a mission in which participants physically become characters, in action and reaction, in costume and voice, in order to solve the mission or purpose of the game.....
What We Often Think LARPing Is...
LARPing in Pop-Culture
ENGAGE in the Material
Key Elements of LARPing
- Relevant roles/choice in roles
- Observer and Participant Opportunity
- Practice opportunities along the way
- Willingness to play along
immortal Symposium: Application of LARPing in the Classroom
Scenario: Mission centered on a
Choice of immortal (not just Olympians)/Choice in interpretation
Socratic Circle - Observer/Participant
Practice opportunities: writing, discussion, improv
and Solve a Problem
What Students Liked....
It was fun!
The unforeseen elements (humor)
Playing with perspective
What Students Learned....
- Risk/Reward - Support
- Power in Conversation and in Narrative
Connecting it to your discipline....(A first step)
for your Classroom
Getting Things Started:
Defend a position from another perspective
Negotiate a solution in a collaborative environment
Better understanding of mythology; its purpose as allusion and the cultural constructs
Sarah Meyer von Bremen and Nancy Mularkey
Making it personal, makes
What Works Best:
Abundance in Material/Ownership of Material
Goal: Learn Purpose of Allusion/Abundance of Mythology/More than just a presentation