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Edu Larp/Larping in the Classroom
Transcript of Edu Larp/Larping in the Classroom
What Edu-Larping Can Be....
Taking it to the Extreme: LARPing as the pedagogy behind curriculum....
What we did in the English Classroom....
Edu-Larp (Larping) in
Its Impact and Its Possibility
This Game is called "Party Quirks" .... Let's play!
Think of your favorite animated character......
- Think of three to four actions this character would most likely do...
- Mindfully rank those actions from most subtle to most direct
Which one would give the character away?
Which one is a bit more subtle?
What did you EXPERIENCE?
- Playful anticipation
- Sense of competition among players
- Awareness of audience
- Applying prior knowledge
- Spontaneous creativity
- Collaborative adaptability
- Learning through others
- Reflecting on self-performance
- FUN and HUMOR!
Role-playing game with a mission in which participants physically become characters, in action and reaction, in costume and voice, in order to solve the mission or purpose of the game.....
What We Often Think LARPing Is...
LARPing in Pop-Culture
Take-Away from Video
Edu-Larping can apply to all disciplines.
Interactive, engaging experience for the students
Learn by doing
Creatively play with relevant roles in their own narrative
Collaborate with each other to solve a meaningful mission, mystery, or puzzle
Incorporates critical thinking skills
immortal Symposium: Application of LARPing in the Classroom
Choice of Immortal
- Beyond Olympians
- Different than a presentation
- Centered on a common theme
Collaborate to form a solution
- Symposium formed to create a
consensus (or compromise)
and Solve a Problem
What Students Liked....
It was fun!
The unforeseen elements (humor)
Playing with perspective
What Students Learned....
- Time and Scheduling Conflicts
- Flexibility/Limitations of Costuming
- Blending Classes/Different Voices
-Open-mind with student solutions and opinions
- Power in the Awkward Silence
- Missions should have at least two dynamic paths
- Comfort level - with teacher as a guide and as a participant
Connecting it to your discipline....(A first step)
for your Classroom
Applying Immortal Stories
React and Converse (Harkness Style)
Student Choice (Structured Autonomy)
Freedom to Play with Concepts/Character
Defend a position from another perspective
Negotiate a solution in a collaborative environment
Better understanding of mythology; its purpose as allusion and the cultural constructs
Kamie Goldstein and Sarah Meyer von Bremen
- Improv games
- Harkness Discussions
- Mini-writing assignments
- Monologue Delivery
- Conversational Points
- Reflection Assignment
Making it personal, makes