Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Untitled Prezi

No description

Yang Chen

on 2 December 2013

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Untitled Prezi

How the Social Element in Game-based Learning Can Interfere With Learning Outcomes:
An Examination of the Research Literature

Social elements in game-based learning
Cognitive load in educational games

Future work
A social dynamic in a game seems to increase the likelihood of flow experiences that saturate the learner’s limited working memory and, as a result, increase the potential for diminished learning outcomes.

How social elements influence players' flow experience?
Social interaction is highly ranked in research on game motivations
Lucas & Sherry, 2004
Colwell, 2007
Klimmt, Schmid, & Horthmann, 2009
Boyle, Connolly, Hainey & Boyle, 2012
The social interactions in games satisfy the players’ emotional needs by creating a virtual social world
Suznjevic & Matijasevic, 2010
Frostling-Henningsson, 2009
Lin and Lin, 2011
Flow Theory in
game design
Csikszentmihalyi, 1975
Csikszentmihalyi & Csikszentmihalyi, 1988
Csikszentmihalyi, 2000

Education of digital natives
Annetta, 2008
Zemsky & Massy, 2004

Massively multiple serious game
Cowley, B, Moutinho, J. L., Bateman, C., & Oliveira, A. (2011). Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game. Entertainment Computing, 2, 103–113.
Three separate sources of cognitive load:

Sweller, J., van Merrienboer, J. J. G., & Paas, F.G.W.C. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10, 251–296.
Negative link between cognitive overload and learning outcome
Kirschner, 2002
Deleeuw, 2011
Schrader & Bastiaens, 2012
Hwang, Hong, Cheng, Peng, & Wu, 2013

Picture from http://thephotobrigade.com/wp-content/uploads/2012/05/socialmedia.jpg
Picutre from http://www.insidefacebook.com/wp-content/uploads/2009/08/facebook-games-500x281.jpg
Picture from http://www.wallsave.com/wallpapers/1920x1080/world-of-warcraft/349889/world-of-warcraft-villains-i-put-together-imgur-349889.jpg
Picture from http://blog.entrepreneurthearts.com/etablog/wp-content/uploads/2011/11/Flow_Senia_Maymin1.jpg
Csikszentmihalyi & LeFevre, 1989
Hoffman & Novak, 1996
Choi, Kim, & Kim, 2007

Positive link between flow and learning
Picture from http://www.learningsolutionsmag.com/assets/images/learningsolutions/110705/110705des-Figure2.png
Additional experimental, factor analysis, and meta-study research focused upon teasing out the above-mentioned hidden factors that we believe exist in the causal chain are needed.
Yang Chen, Michael Oxenrider, David M. Whittinghill
Picture from http://topnews.in/health/files/Video-games_0.jpg
Picture from http://educationarticle.net/wp-content/uploads/2012/08/Kids-online-learning-games.jpg
The flow experience in game-based learning
Picture from http://www.itfgaming.com/wp-content/uploads/2013/01/Six-Ways-Video-Games-Can-Benefit-Children.jpg
Picture from http://cdn02.mindtheproduct.com/wp-content/uploads/2013/09/reducing-cognitive-load-in-product-management-300x288.jpg
Picture from http://2.bp.blogspot.com/-AcagQ3Y0VFc/T1Vp5yxWg1I/AAAAAAAAAb4/mF0mjsMkW38/s1600/getty_rf_photo_of_bored_boy_in_class.jpg
Picture from http://www.ravensburger.com/content/wcm/mediadata/images/United%20Kingdom/Games/ruk_Games_Educational_bildteaser_470x192.jpg
Picture from http://i.huffpost.com/gen/48850/thumbs/s-BABY-ON-COMPUTER-large.jpg
Social Interactions
Game Flow
Cognitive Load
Educational Games
Telepresence and immersion
Picture from http://2.bp.blogspot.com/-GhitCt5YRnY/Tr3gEMJeCYI/AAAAAAAAP0k/pXK1o7LSTh4/s1600/bluemind.png
King, Delfabbro & Griffiths, 2010
Nowak & Biocca, 2003
Shin & Kim, 2008
Lee, 2010
Magner, Schwonke, Aleven, Popescu, & Renkl, 2013;
Plass, Heidig, Hayward, Homer, & Um, 2013
D’Mello, Lehman, Pekrun, & Graesser, 2012

Flow in game and learning
Picture from http://thumbs.dreamstime.com/z/human-head-question-mark-tag-28261612.jpg
Full transcript