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Untitled Prezi

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Yang Chen

on 2 December 2013

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How the Social Element in Game-based Learning Can Interfere With Learning Outcomes:
An Examination of the Research Literature

Social elements in game-based learning
Cognitive load in educational games
Conclusion




Future work
A social dynamic in a game seems to increase the likelihood of flow experiences that saturate the learner’s limited working memory and, as a result, increase the potential for diminished learning outcomes.


SOCIAL ELEMENT MOTIVATES GAME PLAYING
How social elements influence players' flow experience?
Social interaction is highly ranked in research on game motivations
Lucas & Sherry, 2004
Colwell, 2007
Klimmt, Schmid, & Horthmann, 2009
Boyle, Connolly, Hainey & Boyle, 2012
The social interactions in games satisfy the players’ emotional needs by creating a virtual social world
Suznjevic & Matijasevic, 2010
Frostling-Henningsson, 2009
Lin and Lin, 2011
SOCIAL EMEMENTS AND GAME FLOW
Flow Theory in
game design
Csikszentmihalyi, 1975
Csikszentmihalyi & Csikszentmihalyi, 1988
Csikszentmihalyi, 2000

Education of digital natives
Annetta, 2008
Zemsky & Massy, 2004

Massively multiple serious game
Cowley, B, Moutinho, J. L., Bateman, C., & Oliveira, A. (2011). Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game. Entertainment Computing, 2, 103–113.
Three separate sources of cognitive load:

Sweller, J., van Merrienboer, J. J. G., & Paas, F.G.W.C. (1998). Cognitive architecture and instructional design. Educational Psychology Review, 10, 251–296.
Negative link between cognitive overload and learning outcome
Kirschner, 2002
Deleeuw, 2011
Schrader & Bastiaens, 2012
Hwang, Hong, Cheng, Peng, & Wu, 2013


Picture from http://thephotobrigade.com/wp-content/uploads/2012/05/socialmedia.jpg
Picutre from http://www.insidefacebook.com/wp-content/uploads/2009/08/facebook-games-500x281.jpg
Picture from http://www.wallsave.com/wallpapers/1920x1080/world-of-warcraft/349889/world-of-warcraft-villains-i-put-together-imgur-349889.jpg
Picture from http://blog.entrepreneurthearts.com/etablog/wp-content/uploads/2011/11/Flow_Senia_Maymin1.jpg
Csikszentmihalyi & LeFevre, 1989
Hoffman & Novak, 1996
Shin,2006
Choi, Kim, & Kim, 2007


Positive link between flow and learning
Picture from http://www.learningsolutionsmag.com/assets/images/learningsolutions/110705/110705des-Figure2.png
Additional experimental, factor analysis, and meta-study research focused upon teasing out the above-mentioned hidden factors that we believe exist in the causal chain are needed.
Yang Chen, Michael Oxenrider, David M. Whittinghill
Picture from http://topnews.in/health/files/Video-games_0.jpg
Picture from http://educationarticle.net/wp-content/uploads/2012/08/Kids-online-learning-games.jpg
The flow experience in game-based learning
Picture from http://www.itfgaming.com/wp-content/uploads/2013/01/Six-Ways-Video-Games-Can-Benefit-Children.jpg
Picture from http://cdn02.mindtheproduct.com/wp-content/uploads/2013/09/reducing-cognitive-load-in-product-management-300x288.jpg
Picture from http://2.bp.blogspot.com/-AcagQ3Y0VFc/T1Vp5yxWg1I/AAAAAAAAAb4/mF0mjsMkW38/s1600/getty_rf_photo_of_bored_boy_in_class.jpg
Picture from http://www.ravensburger.com/content/wcm/mediadata/images/United%20Kingdom/Games/ruk_Games_Educational_bildteaser_470x192.jpg
Picture from http://i.huffpost.com/gen/48850/thumbs/s-BABY-ON-COMPUTER-large.jpg
Social Interactions
Game Flow
Cognitive Load
Educational Games
Telepresence and immersion
Picture from http://2.bp.blogspot.com/-GhitCt5YRnY/Tr3gEMJeCYI/AAAAAAAAP0k/pXK1o7LSTh4/s1600/bluemind.png
King, Delfabbro & Griffiths, 2010
Nowak & Biocca, 2003
Shin & Kim, 2008
Lee, 2010
Magner, Schwonke, Aleven, Popescu, & Renkl, 2013;
Plass, Heidig, Hayward, Homer, & Um, 2013
D’Mello, Lehman, Pekrun, & Graesser, 2012




Flow in game and learning
Picture from http://thumbs.dreamstime.com/z/human-head-question-mark-tag-28261612.jpg
Full transcript