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12 Basic Principles of Animation

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by

Trishia Lim

on 24 October 2012

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Transcript of 12 Basic Principles of Animation

Starts with drawing key frames and then fill another frame. By:
Trishia Lim
Dalena Nong
Ezra Casasola
Reichelle Robianes 12 Basic Principles of
Animation 1. Squash
and
Stretch Most important principle
Gives a sense of weight and flexibility to drawn objects
Can be applied to simple objects or complex constructions
Figure stretched/squashed to exaggerated degree may have a comical effect
Realistic animation: important aspect- the fact that an objective's volume doesn't change when squashed or stretched 2. Anticipation 3.Staging presentation of an idea so it is completely and unmistakably clear
to stage ideas in a way viewers will understand is to lead the audience's eyes to exactly where it needs to be on the exact moment
Staging an action that only one idea is seen by the audience at a time is important 5. Follow through and overlapping action 6. Slow In
and
Slow Out 7. Arcs 8. Secondary Action 9. Timing 4. Straight Ahead Action
and
Pose to Pose 10. Exaggeration 11. Solid drawing The principle of solid drawing means taking into account
forms in three-dimensional space, giving them volume and weight. Arcs is the visual path of action from one extreme to another.
Animators tend to draw the arc lightly on the paper just to get an idea of what they'll be doing and erased later. 12. Appeal Exaggeration is an effect especially useful for
animation, as perfect imitation of reality can look
static and dull in cartoons. ** It is important to employ a certain level of restraint when using exaggeration; if a scene contains several elements, there should be a balance in how those elements are exaggerated in relation to each other, to avoid confusing or overawing the viewer. Straight ahead action means drawing out a scene frame, beginning to end Its creates a fluid and dynamic illusion of movement Secondary action
gives more life to
the scene the important thing about secondary actions is that they emphasize the main action. follow through means to separate parts of a body will continue after the character has stop The number of frames,
slides, or drawings
given to
the action refers
to timing The animator needs to be a skilled draughtsman and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc. Appeal in a cartoon character corresponds to what
would be called charisma in an actor. A character who is appealing is not necessarily sympathetic – villains or monsters can also be appealing – the important thing is that the viewer feels the character is real and interesting. overlapping means to move the body parts at different rates it is better to put secondary actions at the beginning and at the end rather than during the movement, because they will often go unnoticed during a dramatic movement Thanks for watching! :DDDD drag is where a character to move and his body parts follows after the character the movement of the human body needs time to accelerate and slow down timing is critical for establishing a character's mood, emotion and reaction This made animation more realistic if it had more drawing in the beginning and end It gives meaning to movements emphasizing the extreme pose and fewer at the middle Prepares the audience for action and makes it appear more realistic
the anatomical preparation for the action that can be used as a device to attract the viewer's attention
properly timed anticipation enables viewer to better understand rapid actions
creates perception of weight/mass timing also contribute to the character's or the object's size and scale It's also hard to create an exact and convincing pose
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