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Games in Education

Presentation for EDFI 6420: Research in EducationThis presentation gives a brief overview about experimental designs for research. It covers what experimental designs are, when to use them, characteristics of an experiment, and factors to keep in mind wh
by

Joseph Tingey

on 7 May 2010

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Transcript of Games in Education

................1900.........................1925..............................1950.................................1975.............................2000..................... Psychological experiments Procedure for comparing groups (McCall) Statistical Advancement
e.g. Chi-square & significance of difference Campbell and Stanley identify 15 types of experimental designs 1963 Types of basic designs and threats elaborated upon 1979 Experimental Design Timeline More complex and sophistocated experiments, involving many variables hello PRIMARY BENEFITS OBJECTIONS IMPLEMENTATION SECONDARY
BENEFITS Familiarize kids
with Technology Build Team Dynamics Free Up the Teacher Interactive programs allow each kid to learn at their own pace--and receive the rewards of their own progress. Engagement Efficiency Develop one game, and it can be rolled out to kids nationwide. Joseph Tingey
April 19, 2010 Education Professor Henry Jenkins, MIT/USC EXCITING STUFF Going on right now! Maximize
School Budgets Classroom time involves collaborative team work where each kid learns from their peers. Teamwork Individual
Work As a replacement for homework, each kid works on the individual portions of the game. Progress
Measurement Every kid has a clear idea of their standing in relation to the course material. Removes Human Element
From Teaching Fuels America's
Technology Addiction Games For Change studies educational games. "Jane McGonigal: Gaming can make a better world" "Will Wright makes toys that make worlds" Games in Scouce: ACM Computers in Entertainment, Vol. 1, No. 1, October 2003
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