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Games Based Learning


Jen Deyenberg

on 22 June 2012

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Transcript of Games Based Learning

For Interest, Engagement, and Student Learning
By: Jennifer
Monopoly icons fromhttp://www.worldofmonopoly.com/
Games Based Learning
Bingo Photo from Flickr CC - Darwin Bell
Rent: 2001

With 1 Control Group

With 2 Kindergarten Classes

Pre/Post Standardized Test

Higher Spelling and Reading Scores

Using Sony Playstation
Din & Calao
Din & Calao
Din, F., & Calao, J. (2001). The effects of playing educational video games on kindergarten achievement. Child Study Journal, 31(2), 95-102. Retrieved from ERIC database.
Why Games?
Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York, NY Palgrave Macmillian.
Miller &
Miller and
Olson et. al
Olson et. al
Sanford et. al
Sanford et. al
Sanford, R., Ulicsak, M., Facer, K., and Rudd, T. (2006). Teaching with games: Using commercial off the shelf games in formal education. Retrieved from: http://www.futurelab.org.uk/resources/documents/project_reports/teaching_with_games/TWG_report.pdf
Olson, C., Kutner, L., Baer, L., Beresin, E., Warner, D., & Nicholi, A. (2009). M-Rated video games and aggressive or problem behavior among young adolescents. Applied Developmental Science, 13(4), 188-198. doi:10.1080/10888690903288748
Ke, F. (2005). The Effects of Using Computer Games under Different Configurations on Fifth Graders’ Math Achievements. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2005 (pp. 3697-3700). Chesapeake, VA: AACE. Retrieved from http://0-www.editlib.org.darius.uleth.ca/p/19721.
Betz, J. (1996). Computer Games: Increase Learning in an Interactive Multidisciplinary Environment. Journal of Educational Technology Systems, 24(2), 195-205. Retrieved from ERIC database
Miller, D.J., & Robertson, D.P. (2010). Using a games console in the primary classroom: Effects of “Brain training” programme on computation and self-esteem. British Journal of Educational Technology, 41(2), 242-255
Prensky, M. (2006). Don’t bother me mom-I’m learning!: How computer and video games are preparing your kids for 21st century success-and how you can help. St. Paul, MN: Paragon House.
Rent: 2010

3 groups: Regular, Brain Gym and Brain Age

Brain Age better math scores and self esteem in math
Rent: 1996
Rent: 2005
Rent: 2009
Rent: 2006
Rent: 2006
Rent: 2003
What Video Games Have to Teach Us About Learning and Literacy
Don't Bother Me Mom - I'm Learning
How Computer and Video Games Are Preparing Your Kids for 21st Century Success - and How You Can Help!
3 groups: competitive games, co-operative games, non game control group

Pre/post standardized test

Co-operative games most effective in promoting math learning
1524 Grade 7 and 8 students
Higher rates of bullying and physical fights, but not deliquent behaviour or victims of bullying
2 Undergraduate University Classes
1 Experimental Group, 1 Control group
Post test of two groups
Experimental Group did better and were more postive on Survey
Survey of Teachers -924
Survey of Students aged 11-16 - 2334
10 Case Studies of Games Based Learning
18% of Teachers Play Games
82% of Student Play Games
Time constraints, students wanted autonomy
Full transcript