Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Men And Masculinity

No description

Patrick Park

on 2 March 2014

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Men And Masculinity

Essence of geek
What is Geek?
Men And Masculinity

Park Patrick Chun Yu 13060609d
Ho Kwok Hung 12099568d
Chan Yat Sing 12096545d
Tsui Ying Chak 12096941d
[Hong Kong Christian Service, 14/1/2007]

Hong Kong currently has accumulated for around 18,000 geeks aging in-between 10-24 years old,
which is 3 times more than that in 2005.
Recently, male:female=8:2
[Commission on Youth]
The following explanation is only by our wild hypothesis that so far no concrete evidences are provided to support it:

Why do we have more geek male than that of female?
Under our traditional cultures, women have long been recognized as:
As in Hong Kong,
we normally define geek as someone who are not sporty or outgoing.
Since to certain extent that women have already fulfilled this criteria,
so the traditional feminity has already included part of the geekdom’s characteristic, hence even for some women who have similar behaviour as geek does, still we don’t necessarily regarded them as geek.
Our future society
Number of geek - increasing tendency
1. Declination of labour force
Productivity decrease
Competitiveness of Hong Kong decrease

2. Raising the government expenditure
Expenditure of social support increase, e.g. Comprehensive Social Security Assistance (CSSA) Scheme
3. Low marriage rate
Low birth rate

4. Weak social cohesion
Weakened sense of belonging
5. Growing in media
Development of media market and technology
Cultural image, e.g. Japan

6. Change of masculinity
1. Family
Support, provide caring
Assistance to children to develop hobbits
More communication
2. School
Provide guidance to students in making good use of life skills, e.g. talk from professionals, goal setting
Conflict resolution and developing relationship
Teach them how to cope with adversity
3. Government
Set up more working place

Example from other country

Japan - Home visit; Gather teenagers for trial work placement or voluntary work

England - Financial assistance to geek who study or work for half year continuously

South Korea - Prohibit teenagers who are below 16 years old from entering internet cafe after midnight; Automatically disable the internet connection for 10 minutes once in every 2 hours online computer playing

General behaviour
General behaviour 2
Cause of geek
Challenge faced by geek
Challenge faced by geek 3
Insufficient support

inadequate supply of social services i.e. shortage of social workers

not enough education on helping them

Being isolated from society
Isolated from society for more than 3 months,
without any connection with friends, relatives and colleagues
Acquire a low self-evaluation, low self-esteem
Indulge in the internet
averse to sports
Composing plastic models, e.g. gundam
Armed with the latest fashions and stylish hairdos
Without any life goals or aims
unable to tell the difference between reality and illusion, and is sexually attracted to small children.

Fancy in anime and sci-fi magazine
Have an inferior social-economic status, coupled with a lack of social mobility
The thriving ideology of pragmatism, emphasis more on academic or working performance, neglecting of one’s merit or personalities.
Being isolated from campus
ALL above obstruct teenagers to live up to the society expected quality of life.

1) Health problem
-Overuse of computer
-Adverse eyesight
-Dryness of cornea
-Sour pain of vertebra
-Insomnia leads to overload of liver
-Lack of exercise
-either being obesity or

Challenge faced by geek 2
2) Low self-esteem

Lack of social skills and introverted personality
not willing to go out or make friends in real world
being bullied at school or workplace
despised by peers, relatives

A further low self-esteem will be developed due to the negative image established by media

Being cynical about the society
Health problem
Definition from dictionary
Perception from public
Otaku ≈Geek ≈ Nerd
a person who has excessive enthusiasm for and some expertise about a specialized subject or activity: a foreign-film geek
Evolvement of the meaning of geek
Carnival performer who perform certain bizarre and outlandish acts
Unsociable people who devoted oneself feverishly into certain field
In 1900s
In 1950s
In 1980s
With the rocket development of IT industry, geek had been interpreted as someone who had deep passionate in computer and technology. (insult)
There’s a growing trend of acceptance towards geek as they do contribute into the economy, e.g. high tech products
A "geek" is anyone that has an intimated expertise in certain area in which ordinary people don’t, so basically they seems to be deviate from our society
Geek in Hong Kong nowadays
[Hong Kong Christian Service]
defined Geek in Hong Kong to be introverted and self isolated, with seldom or even no social activities
usually either unemployed or have stopped their academic progress
we deduce that the reason for such definition is due to the deviance from our traditional norms `public men, private women’ in which male should always interact with people around and to be eager in engaging to social functions rather than staying at home for all day long.
What’s the difference between geek and nerd?
Pastimes hobbies, more geeky pastimes related to toys and Japanese culture, while nerdy hobbies were shown as chess and Sudoku. 
Pittsburgh engineer Burr Settles studied the language of 2.6 million tweets to discover the geekiest and nerdiest words and topics. The further along the horizontal axis, pictured, a word appeared, the more nerdy it was. The higher a word appeared on the vertical, y-axis, the more it was associated with being a geek
Geeks are fans, and fans collect stuff; nerds are practitioners, and practitioners play with ideas.
Geeky people were found to be more interested in brands, such as Apple, and technologies such as Spintronics
Deep thinking
1) Traditional masculinity conception being intimidated
in the old days:

male as the breadwinner that being the economy pillar in a family structure
Extroverted, work outside,
Male to be muscular and robust to protect family


2) The ideology of masculinity begins to reframe
Deep thinking
Masculinity can be represented by having an intimated knowledge with electronic gadgets
[Nakamori, 1983]
depicts geek as a creature with the following characters:
-virtually invisible,
-with a gloomy expression,
-without a single friend in reality, but not in the
internet world

[Nakamori, 1983]
In 1900s
our answer:
socially constructed gender characteristics
What about their general behaviours?
What are the challenges face by geeks
Now let's do some deep thinking!
Any remedy?
Masculinity no longer include being the breadwinner of a family
Masculinity might be feaminity, i.e., no longer the dominant gender
Type of work: from working outdoor to indoor
Online games
full-time career
Introverted, afraid to hang around
Lean, skinny or fat
In western countries,
In Hong Kong,
Feineman (2005)
“It portends that an era of geeks will be raised,
giving way to a brand new interpretation
of masculinity in the society.”
Tradition: dominant, enjoy challenge, risk-taking
Geek: shy, quiet, afraid of getting into trouble, prefer steady life
Chad (2012)
Full transcript