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FIFA16 Tournament: Presented by eSports

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by

cain walker

on 17 October 2017

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Transcript of FIFA16 Tournament: Presented by eSports

Strategic Planning:
- Introduction
- Goals & objectives of the event
- Environmental analysis
Operational Planning:
- Facility & event set-up
- Crowd management & control
- Tournament format
- Budget & break even analysis
Reflection:
- What aspects of the event went well
- What aspects of the event did not go as planned
- What would we have done differently
- Participants feedback
- Lessons learnt
Overview
Event Name: Fifa 16 eSports Tournament
Date: April 1st, 12pm-5pm
Location: Vanier Hall (Rose Room)
Expected participants: 32 players
Expected spectators: 5-10

Introduction
PESTLE Analysis
P
olitical factors: Policies of hosting venue
E
conomic factors: Low cost to participants
S
ocial factors: Providing an inviting social atmosphere
T
echnological factors: Incorporating the latest gaming technology
E
nvironmental: Weather conditions. Indoor event. Was a sunny and warm day, threat for the event.
L
egal factors: Maintaining event venue
Environmental Analysis
Introduction (continued)
FIFA16 Tournament: Presented by eSports
Cain, Felix, Joseph, Andrew, Fabian, Duop
Goals & Objectives of Players & Staff
Mission & Values
Mission Statement:
To deliver a unique video gaming sporting event in a spectacular venue; creating electrifying atmosphere to our gamers and spectators, whilst promoting good sportsmanship, fun and exciting social environment for everyone.

Core Values:
Sportsmanship, Community, Passion
32 player tournament (24 attended)
$5 buy in
Fun and exciting social environment
Good sportsmanship is key
Meet new people with similar interests – FIFA16 experience

* Charity: Canadian Tire Jumpstart

* Donation Amount Expected: $100

* Expected Expenses: $60
Vanier Hall (#14)
Rose Room
Setting up of the room from 930 to 11am.
Equipment to set up
(4 TVs, 4 consoles, 1 projector)
Signage in Vanier Hall


Facility Design & event set up
Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Facility design & Room set up
Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive

Crowd Management & Control
Crowd of 30 people managed by 6 staff persons.

Crowd identification
Ambulatory
Participatory
Expressive
Cohesive
Full transcript