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Adventures in Gamification

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3RD SENSE

on 24 October 2013

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Transcript of Adventures in Gamification

WELCOME TO OUR SEMINAR
Who are 3RD SENSE?
The State of Play
Gamification Explained
Gamification Examples
Tools of the Trade
Lessons Learned
Case Studies
Colin Cardwell, CEO
TO SUM UP SO FAR.....
Games are now played by everyone
It is the biggest entertainment industry
There has been a shift on to mobile devices and tablets
Games are the most popular apps and have the highest perceived value
Different people like to play different types of games
But how do we do it?
Surely it's not that easy?
What can go wrong?
(or what lessons have we learned?)
1. You need a compelling story
2. Balance your budget
3. You need a Champion
4. Stay focused on your goals
5. Get a Professional to do it
Case Studies
Questions?
ADVENTURES IN GAMIFICATION
#adventuresingamification
Full transcript