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Transcript of Lesson 5
Preferences of the Technology Genaration
Single and multi-track activity patterns
Linear versus hyper media
The past-30 year old generation obtained information in a linear, logical and sequential manner. On the positive side, this made them more logical, focused, and reflective thinkers. The new generation, however, follows a personal random access to hyperlinked digital information, less superior ti elders in focus and reflection. Thus, they appear to be more easily bored and distracted during class lectures.
Independent versus social learners
The traditional education system gives priority to independent learning, prior to participative work. New learners, however, are already acquainted with digital tools that adopt to both personal and participative work. They take the opportunity for dozens of instantaneous ways to communicate with others mobile calls and text, emails, Facebook, Youtube, Myspace, Twitter, wikis, etc. Experts describe this mode of digital learning as one that based on experimentation, discovery and intuition.
Rote memory versus fun learning
Teachers feel to obliged to delivering content-based courses, the learning of which is measurable by standard tests. Digital learners and not surprisingly there is much fun in the digital world outside the school.
Texts versus visuals
Our parents read book text, enriched by illustrations and photos. In order to research, they go to the school library, use the card catalogue for needed books, and sign up to borrow books for home reading The technology or digital generation has greater affinity to visuals(photo and video) compared with texts. In fact, they have been exposed since childhood to cable television and video images especially cartoon characters, and then to computer images, in such manner and their visual fluency or abilities have sharpened and enchaced.
Delayed rewards and instant gratification
The traditional reward system in education consists in the grades, honor certificates/ medals, and diplomas. Including future jobs, the traditional school's reward system consists of unclear rewards for the performance. On the other hand, digital learners on their own experience or more immediate gratification through immediate scores from games, enjoyable conversation from web-cam calls, excitement from email chats, and inviting comments from their Facebook account.
Learning to do versus to pass the test
Old teachers teach students in order to help them pass tests and complete the course requirement. On the other hand, the new digital learners simply wish to acquire skills, knowledge and habits as windows of opportunity afford them to learn. Our parents have completed a course and have engaged in a permanent job for most of their lives. A different work situation awaits the digital generation with contractual, multitasked, and multi-career opportunities in a digital world ahead of them.
Opportunities to tap:
the new learners' digital fluency with visual learning with the use of audiovisuals, media and multimedia;
using hyperlinked multimedia for projects that enhance work focus and reflection; and
problem solving activities to suit the new generation's style and preferences for fun and relevant learning.