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8th grade Unit 3


on 17 December 2012

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Transcript of Archetypes

in Literature Archetypes Myths, legends, and traditional stories exist in every
culture around the world, and they all have common
themes, patterns of events, and character types.
This is because the human experience is similar no matter when or where you live.
We all live, love, fear, dream, and experience or see cycles of birth, rebirth, and death. We all travel on journeys to find out more about who we are and how we fit into the world.
Literature often alludes to or draws on themes, patterns, and character types, and we refer to them as archetypes. Percy Jackson series is based
on Greek Mythology. Sometimes literature pulls
these plot events and
characters from traditional
stories. The Brothers Grimm wrote
scary fairy tales. Many modern
fairy tales have been adapted
from the Brothers Grimm and
made to have happier endings. Tangled is based on the Rapunzel story by the Brothers Grimm. Abraham Lincoln: Vampire Hunter is based on history combined with traditional fairy tales. What are "archetypes?" The Chronicles of Narnia is based on the Christian Savior story. Symbols Setting Character Types Sometimes literature includes the character archetypes from and follows the patterns of the traditional Hero’s Journey, where a hero answers the call to a quest in order to find himself/herself, save the world, etc. Harry Potter The Matrix and
The Hunger Games Sometimes symbols can be archetypes. Water:
birth, death, resurrection, purification Sun:
creativity, father figure, cycle of life and death Serpent or Worm:
evil, healing Colors:
Red--blood, sacrifice passion, immorality
Green--growth, hope, fertility
Blue--truth, security, religion
Black/Darkness--chaos, mystery, death, evil
White--purity, innocence, light, death, terror Garden/Tree: paradise, innocence, fertility, life, immorality, knowledge Labyrinth/Maze: puzzling dilemma, search for truth Sometimes setting can be archetypes Desert/Wasteland:
lack of spirituality,
solitude, reflection Road/Train/Path/River/Winding Stairs: journey, life, flow of time, path through unknown Threshold: gateway a hero must enter to change and grow Underworld: place where hero encounters fear or death. Wilderness: where rules don't apply, things run wild Crossroads: place of suffering or indecision Castle/Tower:
strong place of safety
or identity, treasure/self
may be locked away here Hero:
Birth, upbringing,
and death are mysterious,
faces danger/is tested
in order to overcome
epic quest Scapegoat:
character that takes
on the burden of an entire
group of people and
must atone for their sins Trickster:
Plays jokes,
sometimes maliciously,
but with ultimately
positive results.
Often a god /
anthropomorphic Sometimes certain types of characters are archetypes. Outcast (The “Other”):
banished from
a social group for
a crime or perceived
crime/difference Devil Figure:
offers worldly
in exchange for
hero’s soul or
convictions Mentor/Teacher:
protector, guide,
nurturer, provider More character types Temptress:
sensuous beauty,
may be unfaithful
or involved in downfall
of hero, sometimes
unattainable Wise Man/Woman,
Crone, or Seer:
wisdom, spirituality Shadow/Monster/Dragon:
worthy opponent
the hero must
Could be a part
of self/force of evil or
a scary aspect
of life and still more... Circle/Cycle:
Birth, rebirth, death, unity, time
Full transcript