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Media Architecture Workshop

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Cristina R. Maier

on 14 May 2015

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Transcript of Media Architecture Workshop

DESIGNING
SENSORIAL
DIALOGICAL
SPACES
We live in a time where the DIGITAL BOOM and DESIGN are central.
Designing engaging interactive spaces could be a way to facilitate social interactions within the built environment.
The context is prior as architecture reflects what a society holds important.
Immersive interactive designs challenge the notions and perception of space, as well as enrich any activity within that space. The interactive space becomes a place that is characterized by memories, experiences, norms and patterns of behavior.
Thanks!

Cristina R. Maier Interactive Design
cristina.r.maier@gmail.com www.coroflot.com/InteractiveDesign


Johan Verbeke KU Leuven Faculty of Architecture
johan.verbeke@kuleuven.be www.kuleuven.be

iLIGHT
Interactive Installation Design Phase.
It suggests energy saving and raises awareness on Zero Emission Buildings. The pedestrians activate the installation which fades out slowly as they move away.
The space created would represent also the idea of drawing with light, as being activated by gestures and presence of the passersby.
Lightscape
Interactive Installation Design Phase.
It is another new concept for a space that wants to suggest the speed of today’s life. We seem to lean on simpler and faster solutions that give results than to invest more time.
The first figure suggests no movement when the passerby appears, so a lighted pattern indicating this appears. While the passerby moves away the pattern changes into a more dynamic one indicating the speed, the movement.
Significance: To represent a base as well as raise questions for designers, architects... further.

Innovation: It raises certain questions and offers design solutions based on collaboration and through test and trial technique. Experimental platform.

Methodology: Through designing (practice based research). The audience, societal questions, contexts are important.
What are the alternative approaches for designing interactive spaces?

What are the impacts of interactive interventions in existing spaces?

Which interventions promote more user engagement?

Shouldn't the interactivity be included in the design phase?

How long will the process last considering that it involves a broader design issue?
MegaFaces
Pavilion, Sochi Winter Olympics in 2014. The kinetic facade displayed giant 3D Selfies of visitors and contained 11000 telescopic actuators, each actuator acting as one pixel.
"MegaFaces is effectively the world's first three-dimensionally actuated large-scale LED screen."
CONTROL NO CONTROL
Pavilion, Glow Festival, 2013. The pavilion has been designed and produced by Iregular, Montreal-based office.
"An interactive LED sculpture that invites the audience to use their hands and body to act on its sound and graphics."
© Wolf Leeb
© Wolf Leeb
© Wolf Leeb
© Wolf Leeb
Full transcript