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Hunger Games: Catching Fire Meets Once Upon A Time

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Medjine Tercy

on 16 December 2015

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Transcript of Hunger Games: Catching Fire Meets Once Upon A Time

FONTS
Although portrayed as a feminist, Katniss had not always embraced her role as a leader—a symbol for hope. Katniss continuosly doubts her role as a symbol. She allows her fears of losing those dear to her to stifle her strength.
Fear
prevents her from embracing her role.
Peeta's Influence

Hunger Games: Catching Fire

Semiology
Once Upon a Time's subtle use of semiotics pushes
the audience to draw their own conclusions.
This dolls symbolizes Rumple's
innocence—his childhood. Rumple abandons
the doll after his father abandons him.
Peter pan's shadow symbolizes the darkness behind a fleeting childhood.
The clock tower in Storybrook is positioned
in the center of town. Positioning the clock in the center indicates the prominence of time. Time is central.
semiotics: The study of signs and symbols and their use or interpretation.
'Nothing is a sign unless it is interpreted as a sign'- Peirce
The doll being tossed away is a sign of Rumple's faith being tossed since it was to faith he lost his father.
As for Athens, Minos demanded that every year the King send him seven young men and seven young women.


"Why do we send these young people to Crete every year?" Theseus asked his father, the King of Athens. "And why is it that none of them ever return?"

"Because if we did not send them, Minos would wage war on us and it is a war that we would not win," said King Aegeus. "And they do not return because they do not go to Crete as slaves. They go as food for the Minotaur."

Like the seven young men and women
of Athens, the tributes go as food for
the people of Panem.
Intertextuality
Although implied, Katniss' character may be the "Theseus" in the story while the Capitol itself is linked to King Minos. Like Minos, the Capitol is killing the selected district members as a way of punishment.
Katniss' Thread
In the Greek Myth, Theseus and the Minotaur—a story Collins admits inspired her to write the Hunger Games, Theseus uses Ariadne's thread to escape the Labrynth. The same idea can apply to Katniss' and Peeta's connection. Peeta's love and Katniss' loyalty towards him inevitably is what allows her to escape the arena twice.
Blogs.discovermagazine.com,. N.p., 2015. Web. 1 Dec. 2015.
Usercontent1.hubimg.com,. N.p., 2015. Web. 1 Dec. 2015.
Feminism
It's safe to say Katniss is a feminist, or rather an indirect symbol for the ideal feminist. Arguably, the entire movie explores the ideas of feminism: a girl vs. a dystopic society, a girl vs. male authority, and a girl vs. self.
Static.tumblr.com,. N.p., 2015. Web. 1 Dec. 2015.
She's not only a smbol for
feminism, she symbolizes freedom—the Mockingjay.
Katniss' Doubt
Vignette2.wikia.nocookie.net,. N.p., 2015. Web. 1 Dec. 2015.
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Katniss' character starts to unravel, the fear that was once a hindrance begins to subside. Through Peeta's love and support, Katniss' mindset changes. Peeta's actions also reveal him as a feminist. He supports Katniss.
Symbolism
The Mockingjay symbolizes freedom, hope, and power. Katniss becomes the symbol to the people. She becomes their hope—their hope for freedom and their hope to reclaim power.
The mockingjay becomes a motif as it is frequently used to remind the people of hope and freedom. It fuels the rebellion and it is their visual reminder to not give into the Capitol.
The mockingjay's form changes as Katniss' character becomes more accepting of her role.
Lh6.ggpht.com,. N.p., 2015. Web. 1 Dec. 2015.
Net.archbold.k12.oh.us,. N.p., 2015. Web. 1 Dec. 2015.
The Cornucopia
The cornucopia is also a symbol, but unlike the Mockingjay its symbolic properties are subtle. Throughout the film the audience is constantly being told the importance of the Mockingjay. However; the cornucopia is left to our interpretation.
The cornucopia resembles an iris. The small piece of land in the center is the pupil while the 13 slices represent the design of the iris
This might imply the Capitol's close watch on the tributes and districts. During the games, the gamekeepers know the tributes every moves.
Camera Angles
There are a lot of close camera shots during the party scene. The close ups allows the audience to zero in on the dramatic facial features of the people of Panem.
Through the close camer shots we are exposed to their "over the top" lifestyles and characters.
The Use of Color
Color becomes a character in of itself. It plays the role of dramatisizing each scene.
The party scene explores vibrant colors: Fuchsia, cyan blue, and different shades of lavender.
The vibrant colors also expose their energy and luxury. Color whitewashes their pretentious attitudes and lifestyle, giving them a fun "harmless" look.
Metaphor
During the Games, whenever a tribute dies the arena is cloaked in an eerie silence while the anthem for "passing" plays. The dead tribute's picture is projected into the sky for a moment until the anthem ends and the remaining tributes are forced to jump back into the game. This is a metaphor for war itself. How the casualties are only remembered for a brief moment until life forces them to move onto something else. The fallen are forgotten and their legacy is easily erased.
The sound of the cannon sounds like guns firing. The sound of war.
Vignette1.wikia.nocookie.net,. N.p., 2015. Web. 1 Dec. 2015.
Ecx.images-amazon.com,. N.p., 2015. Web. 1 Dec. 2015.
Emma's Past
There is a unique juxtaposition between the dream catcher and Emma's past.
The dreamcatcher always appears just before Emma's about to recieve her "happy ending" or achieve a sense of belonging. But the happiness and the sense of belonging are short-lived. The dream catcher may be the object meant to keep Emma's hope for a happy ending alive. It may even be an object meant to remind Emma of the happiness she cannot catch.
Characterization
Subplots
During the show, the scenes are constantly shifting from Storybrook to the Enchanted Forest.
The characters' identity shifts with the scenes.
The characters' disposition changes as we alternate from world to world...
Intertextuality
Creators of
Once Upon a Time
draw inspiration from well-known fairytale, structuring the show around memorable aspects of the fairytale and adding their own twists that often forces audiences to adopt a different perspective.
Rumple and Bell and their love story parallels that of Bell and the beast's love story in
Beauty and the Beast.
Through the use of costuming and dialogue we are exposed to the show's implementation of intertextuality
A Modern Twist
By presenting the protagonist Emma Swan as a modern day heroine, many of the fairy tales and their characters are given a contemporary feel without losing their distinctiveness.
Although in the modern world,
Mary Margaret's alter ego, Snow White, retains her love and tenderness towards woodland creatures. The twist is she is not running for her life, but teaching a class. This added layer to her character makes her interaction with the bird more meaningful.
Snow White in the movie
Snow White and the Seven Dwarfs
(1938) shows a tender care towards the blue birds, mirroring that scene with Mary Margaret and her interaction with a blue bird.
Stealing Hearts Metaphor
The characters who dabble in dark magic posses the power to strip a person's heart from their chest, speak a command into it, and make their victim act against their will. This implicates the idea that the heart is connected to our rational faculty. It's a metaphor for how people reason with their hearts rather than their brains.
It also exposes the danger in thinking with our hearts —how easily our hearts can be hijack by evil and in turn make us do questionable things against our will.
The Price of Magic Metaphor
The recurring phrase, "Magic always comes with a price" often delivered by Rumplestiltskin or his storybrook counterpart Mr. Gold when a character wants to use magic for their personal vendetta, may be a metaphor for abusing power. In many instances in the show, magic is defined as power. And the characters gravitate towards that power (magic) when their happiness is threatened.
Magic is also defined as evil. When evil does you a favor, evil always wants something in return.
In the recent story arc, the creators have introduced "the author." The author has the power to foresee someone's destiny. The author's influence over the characters' life is a metaphor for a god. Since the author knows everyone's ends and beginnings. But he does not influence their choices. God allows freedom of choice just as the "author" does.
The Author
The same concept is explored in John Donne's
Meditation 17
where he establishes God as the author of our lives. The passage reads, "...all mankind is of one author and is one volume...God employs several translators."
Questions
First: How does Francis Lawrence use the "language" of metaphor to present his respective story ideas through cinematic text?

Second: To what extent do such interpretations make statements about the culture and society in which we live?

Third: What sort of criteria should we use in the attempt to determine the strengths and weaknesses of a particular director, writer, or movie’s “statement” about society?

First: How do Eddie Kitsis and Howard Horowitz use the "language" of metaphor to present their respective story ideas through cinematic text?

Second: To what extent do such interpretations make statements about the culture and society in which we live?

Third: What sort of criteria should we use in the attempt to determine the strengths and weaknesses of a particular director, writer, or movie’s “statement” about society?

First Question
Once Upon A Time
The inherent need to obtain happiness and its control over our rational facutly is the central metaphor creators Edward Kitsis and Adam Horowitz try to present. They do so through the characters actions and respective choices. Many of the characters do questionable acts just to obtain their happy ending. Kitsis and Horowitz implement the “author” as a metaphor for god. The author does not write the characters' happily ever afters, he simply knows how and if they’ll receive it. By presenting the author as a godly figure and exhibiting the heroes and villains actions when trying to obtain their happiness, the moral to "make" our own version of happiness rather than chase a false portrayal of it is revealed.
Second Question
Once Upon A Time
Like the characters of
Once
did questionable things to obtain their happiness, people in the society we live in will do questionable things to get what they perceive is “happiness” or what they perceive is “justice.”
Third Question

Both
Once
and
Catching Fire
The statement the film/show makes should be clearly conveyed through a strong central metaphor. If the film lacks a solid central metaphor where neither the plot, characters, symbols, nor the cinematography lend itself to pushing the narrative forward, then the film is lacking. The director’s message should not be spelled out in bold letters, but rather subtle. If the statement is too obvious and direct, the audience will not feel the need to form their own interpretations. They will not feel the need to reflect on the director’s message.
First Question
Hunger Games: Catching Fire
The romanticization of certain things in order to distract from the real issues is the central metaphor Francis Lawrence tries to present. He does so by presenting Katniss as the emblem for freedom and hope, while also incorporating color as a character in of itself to distract from the real issue. Using a twisted form of media to manipulate the mass’ perception. The control of higher authorities is so prevalent, the districts do not fight back until they are given a symbol for hope (Katniss).

The games serve as a reminder that one man’s meat is another man’s poison. Where the people of panem gratify from the games as it is a form of entertainment for them, the people in the district suffer and die from it. The games, in other words, is meat for the panem and poison for the districts.

Second Question
The same concept applies to our culture and society. There is a hierarchy. The rich and fortunate are living in prosperity, while the poor and less fortunate suffer. The games are a form of media that distracts those who it does not directly affect. The games are entertainment for the people of panem, while it serves as punishment for the district. The games and the coverage surrounding it distract people from the real issue: the control the capitol has over the districts.

Similarly, in the society we live in, the different forms of media: reality television, biased news coverage, they are all doing what the games did. Serve as entertainment—distraction to those not affected by it.
Works Cited
"Myths and Legends." Text Only Version of Theseus and the Minotaur. E2BN, 2006. Web. 01 Dec. 2015.

Chandelier, Daniel. "Semiotics for Beginners." : Signs. Visual-memory, 03 July 2014. Web. 01 Dec. 2015.

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Director: Francis Lawrence
November 22, 2013

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Creators: Edward Kitsis
& Adam Horowitz
(October 23, 2011-ongoing)
Full transcript