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The Whiting Information Processing Model
Transcript of The Whiting Information Processing Model
The sporting environment where information is gathered.
An opponent in rugby is running towards you.
The sense organs that detect the environmental stimuli- eyes, ears, touch, vision, audition and proprioception.
Sporting example: Using sight, you see that the opponent is coming to tackle you.
Uses the information gathered from the environment. Adapts information, compares to memory and then finally, makes the appropriate decision.
Sporting example: You recognise that the opponent is going to tackle you so, comparing to previous experiences, you decide to pass the ball as this has previously had a positive outcome.
The body producing the response and movement.
Sporting example: You execute the pass to your teammate.
Information is collected and sorted; selctive attention is used to filter relevant information from irrelevant information.
Sporting example: While seeing the opponent you may also be hearing sounds from the crowd and other players. Here you will focus on the opponent rather than the other, irrelevant information.
Transfers the decision that has been made to the muscular system via motor nerves.
Sporting example: Your body prepares to pass the ball to your teammate.
Information about the skill being produced.
Sporing example: Your teammate successfully catches the ball.
Information used to ammend performance.
Sporting example: Using your sight and proprioception, you know you have performed the pass correctly and successfully.