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Transcript of Video Games
---> gives more opportunities to artists
how does it work?
4 crucial elements that a
video game needs to work
People have always dreamed of stepping into the game itself.
POSITIVE POINTS :>
Step Into Virtual Reality
NEGATIVE CONTRIBUTIONS? :(
+Sharpens the skills of:
NEGATIVE POINTS :<
GAME PLAY WILL BE JUST LIKE "THE MATRIX"
BY: Maureen V. Ilagan IIB
So how did it all start out?
4 particular men were involved
Estle Ray Mann
Thomas T. Goldsmith
CATHODE-RAY TUBE AMUSEMENT
"Electronic device that incorporates screen overlays" -(Atteberry, n.d)
-Invented the game named "Tennis for Two"
-displayed in an oscilloscope
-First to patent the invention of video games
- Most known for the invention of the Brown Box
video games over the years
PONG GAMES WERE POPULARIZED
yay for color!
Sega Master System:
CD DISCS ENTER THE PICTURE
the big 3
-Father of Video Games
COLECO SPICES UP THINGS WITH COLOR
CARTRIDGE BASED AND TIMELESS GAMES
CONSOLES TAKE CONTROL
Atari Sears Tele-Games Pong System
THE MARIO BROTHERS
The Legend of Zelda
THE MORE THE MERRIER :>
Sony Play Station
>A television set/ PC
>consoles and controllers
-A form of distraction in a person's work
- A hindrance to health when overused.
-Mature content in other games
POSITIVE CONTRIBUTIONS! =)
And maybe as the years go by... A possible innovation will revolutionize game play.
A PARTICULAR INVENTION
IS TURNING HEADS RECENTLY
*all these technology that can be developed from the Oculus Rift *
A whole new world.*
-people might get too enticed
to play in the virtual world
- can be expensive
-The Oculus Rift itself is not yet
in released for mass production so
people do not know the risks or
+ Might further enhance
brain skills (like previous examples)
+ Finally increase the authenticity of "realistic game play"
That's all there is to it...for now.
A history of video game consoles. (n.d.). Retrieved from http://www.time.com/time/interactive/0,31813,2029221,00.htmlAtteberry, J. (n.d.). How stuff works. Retrieved from http://science.howstuffworks.com/innovation/inventions/who-invented-video-games.htmBellis, M. (2012, October 17). About.com. Retrieved from http://inventors.about.com/library/inventors/blcomputer_videogames.htmDeVriend, J. (2011, april 25). Geeks in history: Thomas t goldsmith, jr. Retrieved from http://geek-life.com/2011/04/25/geeks-in-history-thomas-t-goldsmith-jr/Fitz-Claridge,S. (2003, October 10). The Importance of Video Games. Retrieved from http://www.takingchildrenseriously.com/the_importance_of_video_gamesKirsch, N. (2012). Hands on with the oculus rift virtual reality headset. Retrieved from http://www.legitreviews.com/article/1996/1/Kwah, H. (2012). How Commercial and "Violent" Video Games Can Promote Culturally Sensitive Science Learning: Some Questions and Challenges. Cultural Studies Of Science Education, 7(4), 955-961.Luckey, P. (2012). Oculus rift-the virtual reality gaming headset. Oculus VR, Inc. Retrieved from http://www.oculusvr.comMorris, C. (2003). The man who invented video games. Retrieved from http://money.cnn.com/2003/05/01/commentary/game_over/column_gaming/index.htm Poh, M. (2012, January 07). Evolution of home video game consoles: 1967 – 2011. Retrieved from http://www.hongkiat.com/blog/evolution-of-home-video-game-consoles-1967-2011/Totilo, S.(2010, September 2). The Man Who Invented Home Video Games Knew His Guns. Retrieved from http://kotaku.com/5628722/the-man-who-invented-home-video-games-knew-his-gunsTrudeau Michelle, M. (2010, December 20). Video games boost brain power multitasking skills. Retrieved from http://www.npr.org/2010/12/20/132077565/video-games-boost-brain-power-multitasking-skillsWarren, M.A. (n.d). The Importance of Video and Computer Games. Retrieved from http://ezinearticles.com/?The-Importance-of-Video-and-Computer-Games&id=4465187