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Video Games

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by

Maureen Ilagan

on 27 August 2013

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Transcript of Video Games

+Expansion of Sales of companies
---> gives more opportunities to artists
Obstacle 1
OCULUS RIFT
how does it work?
4 crucial elements that a
BASIC

video game needs to work
People have always dreamed of stepping into the game itself.
POSITIVE POINTS :>
Step Into Virtual Reality
NEGATIVE CONTRIBUTIONS? :(
+Sharpens the skills of:
>critical thinking
>decision making
NEGATIVE POINTS :<
GAME PLAY WILL BE JUST LIKE "THE MATRIX"
BY: Maureen V. Ilagan IIB
IMAGINATION
So how did it all start out?
VIDEO GAMES!
4 particular men were involved
Estle Ray Mann
Thomas T. Goldsmith
CATHODE-RAY TUBE AMUSEMENT
DEVICE
"Electronic device that incorporates screen overlays" -(Atteberry, n.d)
LATE 1940'S
1958
William Higginbotham
-Invented the game named "Tennis for Two"
-displayed in an oscilloscope
Ralph Baer
1967-1969
-First to patent the invention of video games
- Most known for the invention of the Brown Box
Figure 1.1
Figure 1.2
evolution
video games over the years
PONG GAMES WERE POPULARIZED
1975
1980
yay for color!
Sega Master System:
1976
CD DISCS ENTER THE PICTURE
1991
1998
the big 3
2005-2013
-Father of Video Games
COLECO SPICES UP THINGS WITH COLOR
CARTRIDGE BASED AND TIMELESS GAMES
CONSOLES TAKE CONTROL
Modern Day
Atari Sears Tele-Games Pong System
(today)
Pac-man (1980)
THE MARIO BROTHERS
The Legend of Zelda
THE MORE THE MERRIER :>
nintendo
X Box
Sony Play Station
>electricity
>A television set/ PC
>Discs
>consoles and controllers
-A form of distraction in a person's work
- A hindrance to health when overused.
-Mature content in other games
POSITIVE CONTRIBUTIONS! =)
And maybe as the years go by... A possible innovation will revolutionize game play.
A PARTICULAR INVENTION
IS TURNING HEADS RECENTLY
*futuristic bed*
*all these technology that can be developed from the Oculus Rift *
*BOOM SHAKALAKA
A whole new world.*
-people might get too enticed
to play in the virtual world
- can be expensive
-The Oculus Rift itself is not yet
in released for mass production so
people do not know the risks or
limitations
+ Might further enhance
brain skills (like previous examples)
+ Finally increase the authenticity of "realistic game play"
That's all there is to it...for now.
GAME OVER
CREDITS

A history of video game consoles. (n.d.). Retrieved from http://www.time.com/time/interactive/0,31813,2029221,00.htmlAtteberry, J. (n.d.). How stuff works. Retrieved from http://science.howstuffworks.com/innovation/inventions/who-invented-video-games.htmBellis, M. (2012, October 17). About.com. Retrieved from http://inventors.about.com/library/inventors/blcomputer_videogames.htmDeVriend, J. (2011, april 25). Geeks in history: Thomas t goldsmith, jr. Retrieved from http://geek-life.com/2011/04/25/geeks-in-history-thomas-t-goldsmith-jr/Fitz-Claridge,S. (2003, October 10). The Importance of Video Games. Retrieved from http://www.takingchildrenseriously.com/the_importance_of_video_gamesKirsch, N. (2012). Hands on with the oculus rift virtual reality headset. Retrieved from http://www.legitreviews.com/article/1996/1/Kwah, H. (2012). How Commercial and "Violent" Video Games Can Promote Culturally Sensitive Science Learning: Some Questions and Challenges. Cultural Studies Of Science Education, 7(4), 955-961.Luckey, P. (2012). Oculus rift-the virtual reality gaming headset. Oculus VR, Inc. Retrieved from http://www.oculusvr.comMorris, C. (2003). The man who invented video games. Retrieved from http://money.cnn.com/2003/05/01/commentary/game_over/column_gaming/index.htm Poh, M. (2012, January 07). Evolution of home video game consoles: 1967 – 2011. Retrieved from http://www.hongkiat.com/blog/evolution-of-home-video-game-consoles-1967-2011/Totilo, S.(2010, September 2). The Man Who Invented Home Video Games Knew His Guns. Retrieved from http://kotaku.com/5628722/the-man-who-invented-home-video-games-knew-his-gunsTrudeau Michelle, M. (2010, December 20). Video games boost brain power multitasking skills. Retrieved from http://www.npr.org/2010/12/20/132077565/video-games-boost-brain-power-multitasking-skillsWarren, M.A. (n.d). The Importance of Video and Computer Games. Retrieved from http://ezinearticles.com/?The-Importance-of-Video-and-Computer-Games&id=4465187
in conclusion...
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