Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.
Interactive fiction and Choose-your-own-adventure gamebooks
Transcript of Interactive fiction and Choose-your-own-adventure gamebooks
What are choose-your-own-adventure gamebooks? How to learn English using IF or choose-your-own-adventure gamebooks? Interactive fiction What is interactive fiction? Interactive fiction was the first great computer-game craze. Through the early 1980s, the most sophisticated, complex, involving games available were the text adventures. Of course, advancing graphics eventually washed away IF’s supremacy. By 1990, all the text game companies were closed, or about to be. But the games didn’t go away. And a community of IF fans — still interested in sophisticated, complex, involving, literate gameplay — continued to create them.
It's a similar type of game to IF, however gamebooks are printed and can be handed over from one user to another.
As a player, you simply choose the path your protagonist will go throughout the game and it of course affects all his or her latter actions. It's simple - just create your own IF with the elements of wanted vocabulary, be innovative - it has been scientifically proved that reading skills can be most developed thanks to learning and having fun at the same time. Choose-your-own-adventure gamebooks