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Interactive fiction and Choose-your-own-adventure gamebooks

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Kasia Górkowska

on 16 January 2013

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Transcript of Interactive fiction and Choose-your-own-adventure gamebooks

List of references Joe Pereira's PDF presentation from IATEFL Glasgow 2012
What are choose-your-own-adventure gamebooks? How to learn English using IF or choose-your-own-adventure gamebooks? Interactive fiction What is interactive fiction? Interactive fiction was the first great computer-game craze. Through the early 1980s, the most sophisticated, complex, involving games available were the text adventures. Of course, advancing graphics eventually washed away IF’s supremacy. By 1990, all the text game companies were closed, or about to be. But the games didn’t go away. And a community of IF fans — still interested in sophisticated, complex, involving, literate gameplay — continued to create them.
It's a similar type of game to IF, however gamebooks are printed and can be handed over from one user to another.
As a player, you simply choose the path your protagonist will go throughout the game and it of course affects all his or her latter actions. It's simple - just create your own IF with the elements of wanted vocabulary, be innovative - it has been scientifically proved that reading skills can be most developed thanks to learning and having fun at the same time. Choose-your-own-adventure gamebooks
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