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VIDEOGAMES AND VIDEOCONSOLES

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Narciso Vasquez

on 10 December 2013

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Transcript of VIDEOGAMES AND VIDEOCONSOLES

VIDEOGAMES AND CONSOLES
These are entertainment electronic devices, designed to execute software (videogames), and show them in a screen.
VIDEOGAME CONSOLES
Hardware.
Software.
PARTS OF A VIDEOGAME CONSOLE
PORTABLE CONSOLES
TYPES AND DIFFERENCES BETWEEN VIDEOGAME CONSOLES
STATIONARY CONSOLES
1st Generation (1972-1976)
2nd Generation (1976-1983)
3rd Generation (1983-1987)
4th Generation (1987-1994)
5th Generation (1994-1999)
6th Generation (1999-2005)
7th Generation (2005-2012)
8th Generation (2012-Present)
EVOLUTION OF VIDEOCONSOLES
FIRST GENERATION
Monochromatic Graphics.
Controllers little sophisticated.
CONSOLES
SECOND GENERATION
Devices with CPU integrated.
Bigger processors and better controllers than the 1st generation.
128 Color Graphics.
Videogames stored in Memory Cards.
CONSOLES
THIRD GENERATION
8-bit processors.
Videogames stored in cartridges and memory cards.
CONSOLES
16-bits Processors.
Multitask, multimedia and vectorial graphics, to improve videogames design.
Videogames stored in compact disks and cartridges.
Better sound and graphic capacity.
More capacity of data storage for compact diks.
FOURTH GENERATION
CONSOLES
FIFTH GENERATION
More graphic and sound capacity than their predecessors.
32 and 64 bits processors.
Videogames stored in cartridges and disks.
Games developed in a 3D envinronment.
Videogames could be saved in Memory sticks
CONSOLES
Videogames were stored only in disks, with different formats according to the console.
Videogames became longer, with more graphic quality.
Consoles could be connected to internet and people could play in On-line mode.
Game progress could be stored in hard disks and memory sticks
SIXTH GENERATION
CONSOLES
SEVENTH GENERATION
CONSOLES
For now, they have similar characteristics as the 7th Generation.
Wi-Fi connection, wireless devices, movement detectors,HD technology.
Developers of videogames and consoles are looking for different ways to make us, the gamers, feel that we can live inside the videogames.
EIGHTH GENERATION
CONSOLES
It is a specific kind of software, that can be executed with a hardware: computers, cellphones or videogame consoles.
VIDEOGAME
Adventure.
Shooters.
Educational/Educative.
Strategy.
Fighting.
Survival/Horror.
Platforms.
Role/Simulation.
Musicals.
Puzzle/Agility.
Party Games.
Sports.
Racing.
Non Linear Games.
GENRES
THANKS
ADVENTURE
The main character must keep moving on along the story and it has to interact with different characters, objects or the environment.
SHOOTERS
EDUCATIONAL/EDUCATIVE
These kind of games let the gamer improve its mental skills.

Mathematics, logics, history, art, languages are the principal themes used by this genre.
FIGHTING
These kind of games are based on the attack body-to-body between characters.
SURVIVAL/HORROR
The main character must kept safe, survive fighting with lots of monsters and escape successfully from situations similar to a thriller-and-horror movie.
PLATFORMS
The main character has to walk, jump or climb up platforms and cliffs, full of enemies, while it is picking up many objects to complete all the levels.

It can move only to the left or to the right.

The stages are bidimensional.
ROLE/SIMULATION
The main character has to improve its skills while interacts with other characters or the environment.
MUSICALS
These are games focused on music.
PUZZLE/AGILITY
The gamer must solve different problems and/or improve its skills.

In this kind of game could have a chronometer, becoming a challenge against the clock.
PARTY GAMES
The gamers have to beat different challenges between them and reach the goal, or get the maximum possible amount of points.
SPORTS
These kind of videogames are based on different sports practiced around the world.
RACING GAMES
The gamer can drive vehicles that could be real or ficticious, modify them if it is required, and win the races.
NON LINEAR GAMES
The gamer is free to choose different ways to complete the missions, and it can move freely around the map.
GAMER
It is the term used to define the videogame player.

According to the level of dedication and interest, a gamer could be:


Hardcore Gamer.
Regular Gamer.
Casual Gamer.
Wireless controllers and movement detectors were created for a better interaction between humans and videogames.
Videogames could be downloaded and stored in console's internal memory, thanks to the evolution of the internet service (Broadband).
Games could be updated via internet.
Were developed sophisticated graphic chips, giving more realistic images.
Consoles could be connected to a Wi-Fi network.
HD Technology was applied.
STRATEGY
Lots of characters are moving around the map to reach all the objetives.
Hardcore Gamer:
It is the most dedicated and interested between the gamers. This kind of gamer spends a lot of time playing and taking information about videogames.

Regular Gamer:
This kind of gamer plays occasionally, has some knowledges about videogames and it doesn´t try to reach the top of the challenges or be the best.

Casual Gamer:
This kind of gamer doesn´t know anything about videogames and it spends less time playing than a regular gamer.
The main character has to move along the maps and shoot different weapons to reach the objectives.
MY FAVORITE VIDEOGAMES
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