Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Trakoria Shadow Game

No description
by

Mikael Hellstrom

on 27 October 2017

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Trakoria Shadow Game

Tricilve
Malusa
Milacke
Kark
The Kishat
Karramak
Korjulme
The Frimboline Plains
Ziddisbar
Lasemos-Bhannavil
Nastrol
Paraltro
Rung
Crystalocrat Manzonla
Informers 5
Powerful allies 5
Crystalocrat Manzonla
Generally inaccessible because of the Mispel seeds. They require a drop of blood for fertilization and stick to passing travellers.
Ruled by Prokurator Summver da Goranza, on behalf of the throne.

Grows coffabeans. Zombin was first produced in Guidena. Sometimes, blackbloods from the mountains raid the area.

Of Note:
Guidena: Old, heavily fortified, port city, known for herb gardens and potion makers. The condottier Ripigus Oxenhoof of Bhannavil is stationed here, is Primus Prokurator.
Tigold: Port for Guidena, with lively trade, primarily to the rest of Trakoria, particularly Melse on Paratorna.
Uninhabited. While the area's light quakes (not earth quakes, light quakes) are a tourist attraction, the constantly changing landscape makes it dangerous.
Trakorian vassal with some self-rule.

Populated by the Barbosks who never was able to agree on a ruler amongst themselves. Rebellions here are more sports than serious. Known for its high quality granite. Dwarfs live in the Copper mountains.

Of Note:
The finger of Shamash (god of truth), a glass cliff, attracts pilgrims.
Soblak: Major port city for exports of stone, lumber and furs.
Brosma: Barbosk village carved straight out of the rocks.
Branyla: Port city. Major export site of stone, lumber and furs.
Home of elven folks of all kinds.
Formally ruled by nobles in Fontra Cilor. In practice without central rule.

The clay plains of Moskoria are too salty for anything to grow and the hunting ground for the 3 meter tall predatory cranes. Moskoria imports most of its goods.

Of Note:
Fontra Cilor: Capital with a major religious centre hosting the great Zigguraths. home to the "Guild of the Serious", who are dedicated to crafting mastery. The goal is to complete the craftsmanship with the last dying breath. Otherwise, a wretched hive of scum and villainy.
Folda: Abandoned ruins, centred around the Kraglinda Estate.
Famarulh: City in mourning since decades. Produces excellent weapons and armour
Trybra: Port city. Trade centre.
Laak Lakrima: Salt lake without life.
Ruled by monastic orders: The Felikes, the Hyferers, the Esomages and the Sinavans.

The province is deeply religious and home of 4 monastic orders, sworn to protect the low lands from Kargomite raids. One order is the Felikes, dedicated to the worship of cats (they have a temple in Clusta Noba on Marjura, too).

Of Note:
HOXOH, the white, shining city of illusionists sorcerers. The academy dominates everything.
Bagumél. Capital. Situated in the wine producing district.
The Eniak: A huge fungus that has formed a living fence to protect the province from Kargomite invasions. It is tended by the Hyferers.
Faa: Major convent by the Eniak.
NASTROL
MOSKORIA
Theocracy. Ruled by he clergy of Shamash, the god of truth.

All depictions and mirrors are banned in the realm, and laughter frowned upon. The leader, Shar Kishati'n, often speaks of religious war to annex Nastrol.

On Note:
Albarunzia: The holy capital.
Maghurbal: Second biggest port city. Trade Centre.
Krima: Centre for medical profession and academy.
Frand: Birth place of the Cult of Shamash. Home of the extremist Joobala Sect.
Urma: Home of the 2.5 metre tall Tolguld people.
Ruled by Duchess Alekera Trimelda

Most densely populated province in the empire. The Trimeldas are throne loyalists.

Of Note:
Privavi: Agricultural town. The region has several famous competition for produce and cooking and is known for its particularly delicious langocks. It's a centre for produce trade.
Zaroflas: Port city. Centre for slave trade.

Ruled by Duke Ialsop da Kamesti

Of Note:
The Shadow swamp: Highly dangerous and uninhabited.
Mazmatra: Centre of a druidic order of treehuggers who guards the area from the infectious snakegrass of the Kryffer Forest in the east. Centre for smithing, carpentry and sylvoleum production.
Kamest: Controls the outlet from the Malossi Lake, and therefore the trade in sylvoleum, a highly explosive oil.
Ruled by Duke Balekzander Belsiria

The eastern foothills are inhabited by halflings. Sheep farming is the most common industry inland, while the coast has many nut-bearing trees.

Of Note:
Fam Kvalvi: Holy city for Kastyke. It holds a gigantic statue of Kastyke. It had to be built with six legs for engineering reasons, but luckily, the holy Pillar Father, head of the church, declared that the goddess actually had six legs and arms, not two as was previously believed. It is also home to the Imperial Zepelond fleet.

Siola: Home of the Imperial arsenal. Produces war machines and ships.
Home of much dangerous flora and fauna, like the giant crow horsefly. The mareskunk, a skunk that absorbs feelings from others and then send them out as a defense against attackers. The spider vine, a carnivorous plant, hides under the water.
SHADOW SWAMP
Ruled by Duke Trimboldt Gomba.

The Duke is a known supporter of the thrown. Also known for his cruelty towards his subjects and hunting Skecks for sport.

Of Note:
The Hesipha Massive: home of black bloods, mostly goblins.
The mountain Ranz: Centre for the Ranzine monks. They consider it holy and devote their lives to listening to it as it slowly speaks to them (they claim).
Helterhem: Seat of the Duchy. Centre for production of sylvoleum and asbast.
The Coast: Allegedly home of selkies.
Joodak: Heavily fortified, a frontier trade centre for trappers and soldiers guarding the coast from raids for icebarbarians.
Formally under the rule Duke Balekzander Belsiria. In practice, self-governing, but pays taxes to the duke.

Ruhl is primarly agricultural, a haven for halflings and marsh people.

Of Note: Fanzilme is a Marsh people city, with special segments built for "large people". Rumour has it, the city extends under the water. Also a centre of theatre. It also has a minor naval base.
Formally occupied by Trakoria. Informally ruled by the DiFolts.

A land haunted by Opiander addiction. This is a spice that allegedly turns a meal to the best meal ever had, but also addictive to the point that the substance abuser eventually eats only the spice and dies as it breaks down the body.

Of Note:
Mynd Mazuldre & Skuger: Port cities, ravaged by addiction.
Occupied and tightly controlled by Trakoria through Procurator Munster Huga.

Of Note:
Vumbra: Only city. Hosts 3 large armies and a substantial navy to fight rebels and barbarians in the north. Major export port for metals (tin, lead, copper, silver) mined in the Hymbergond mountains. The condottier Cymba of Ilibauria, known for his cruelty, guards the slaves working those mines.
Tricuspa: Self-governing with free-thinking herders.
Hymbergond: Mining area, worked by slaves.
Jyrsind: Partially ruined fortress in Hymbergond.
Self-governing. Ruled by Ao'ya, matriach of the wolven.

Of Note:
Silver Sound: Fishing village. Provides transport to Gatve's Cliff.
Glachland: Wild area, where exiled Wolven go.
Self-governed but occupied by Trakoria-funded condottiers.

The people here have the habit of dancing to travel, as it makes it easier, they say.

Of Note:
Rakma: Capital. Base for condottiers fighting the northern barbarians, including Kakrálgus Pikenose, named after his habit of wearing a hemlet with a beaklike visor. The city holds a lot of Inasthar festivals and so the houses are built from stone to allow for the fire ceremonies.
Hymbergond: Mining district, slaves work the mines.
S'ga Hagly: Mountain village on the Rung border.
Self-governed by the Order of the Etenmenanki.

Part of the Marjura trade route. Has the Etenmenanki temple, which makes it a goal for pilgrimers. The temple complex is huge, as it houses shrines for just about every religion in Ereb, and is guarded by its own knightly order. Also known for its whale singers. The locals use it to trap and hunt whales.
Autonomous under the rule of the Eelskull clan.

The Rungli do not submit to Trakorian rule, and can defend their mountain homes mounted on giant, 30 metre long centipedes. They live together with the local dwarfs and fight local blackbloods.

Of Note:
Ard Gachlaf: Rungli city high on a mountain peak.
Ilibauria
Moskoria
Gozcana da Skugre
3
Gozcana da Skugre
Ruhl
Gozcana da Skugre
3
Grigor Trimelda Destiny Dice
Prince of Folda Destiny Dice
Manzonla Destiny Dice
Gozcana da Skugre Destiny Dice
Ialsop da Kamesti Destiny Dice
Commodore Kaldor Destiny Dice
Goba da Grummi Destiny Dice
Chalice
Kargom
Split by rivaling Kargomite chieftains.

Land of allegedly cannibalistic barbarians - by tradition, they file their teeths to sharp fangs - who would devastate Nastrol, if it was not for the Eniak, a semi-carnivorous fungus that forms a living hedge between the two provinces. The Kargomites are also excellent tattoo artists, and their blue tattoos are said to be invested with magic powers.

Of Note:
Lumaria, Manovga and Chracz: Harsh islands, populated by isolated Kargomites.
Krimbydh: Largest city. Rumoured to be built by the bones and gravestones of fallen enemies. Moon worship, human sacrifice, and dark lusts flow in the city. Kargomites just smile at this.
KARGOM
Drug addicted power-holders 5
Healing Arts 5
Potion makers 5
Agents 5
Gozcana da Skugre
Manzonla
Ialsop
da Kamesti
Ransardian raiders 5
Myxa
3
Bralorge
Bretalva
Fokale
Goba da Grummi
3
Grigor Trimelda
Knights 5
Ialsop da Kamesti
New Mark
Hiltre & Hoejdar
Grigor Trimelda
Ruled directly by the Crown.

Consists of the lands just south of Tricilve. This is where the colonists from Palamux landed before they became the Trakorian nobility. The most prominent families then are those that are the high nobles now. It's a fertile land for agriculture and probably has the most well developed road infrastructure of the empire.

Of Note:
Okruzande: The port city adjoining Tricilve. All trade to the capital is unloaded here.
Capital of the Empire.

The culture focuses on profits and encourages legal chicanery.

Of Note:
Fashion centre.
Produces cloth from algea silk.
The Chronolab: A huge attraction. It's a brass clock-sculpture of enormous size, driven by steam, and is said to track the positions of stars with unprecedented accuracy, though few understand how to interpret it, as the maker died on the inauguration day and never told anyone.
Ruled by Duchess da Kartarinda, a member of the New Sphere.

Once a bread basket, the snake grass invaded and took over the fields, so now it's a production centre for asbast.

Of Note:
Melse: Major export centre for asbast.
Karnald: Major base for the Trakorian navy, with four legions of Imperial army attached.
Moherra: has a substantial population of skecks, the indigenous people of the island, who are seen as an "animalistic halfpeople" because of their skin, which is spotted like a leopard's. They live in Kryffer forest and only emerge to trade. They domesticate mustelons - giant minks.
Prokurator Kamsador da Groms rules on behalf of the throne.

The bread basket of Trakoria. People are hospitable, fun loving and generous. The beer is one of the best of the islands. Peaceful area. The eastern edge has a substantial halfling population.

Of Note:
Frimbolve Olvi: Major port city for trade from the continent to Trakoria. Has the main temple of Enki.
Guffi: Prosperous village.
Pjullo: Famous for its glue production.
Feudalist. Rivalling small principalities, constantly at odds with each other.

Of Note:
Kharasma: "The lock of the North Sea. Strongly fortified town.
Maravelda: Stagnating port town with well known but broke academy.
Ruled by Duke Ariano da Spinalunga.

The Spinalungas are very loyal to the throne. The area is also highly fertile argicultural lands, but even more known for the many damms devoted to algea silk production.

Of Note:
Grumm: Centre for slave trade.

Formally ruled by nobles in Fontra Cilor. In practice self governed by Huali tribes.



Of Note:
The Fokale Plains: Desert, tormented by the heat reflected off the mirroring Kargom Wall.
The Kargom Wall. Sheer cliff wall that has been turned into glass.
Yoh Nuir: Ruins.
Na Yoh: City by oasis.
Fokale
THE HOLY KISHATE
ZIDDISBAR
Self governed by the Council of the Nameless.

Devoted to the warrior god Trocuspa.

Of Note:
S'rid be Ghile: has one of only 2 Bansikan academies in Ereb (the other is in Clusta Noba on Marjura).
LASEMOS
BHANNAVIL
ISAKRA
RUNG
MILACKE
VULFERWOOD
KARK
Self-governing by various coalitions of nobles.

Of Note:
Navumbra: Capital and fishing centre.
MYXA
KORJULME
FRIMBOLINE PLAINS
Ardahals
Prokurator Farkand Deafear rules on behalf of the throne.



Of Note:
Gaaz Ulul: Natural fortress, situated between two opposite cliff walls. Mining city.
ARDAHALS
Ialsop da Kamesti
Grigor Trimelda
Bribed nobles 5
Prince of Folda
3
Chronolab maintenance crew 5
Enji's PurPur Emporium 5
Prince of Folda
Mind Control Magic 5
Prince of Folda
3
3
Clusta Noba
A small island community just off the East coast of Marjura.

This is the only part of Marjura that still is holding out against the armies of undead. The community used to be a small fishing hamlet, its only claim to fame being the religious centre hosting with temples for several monastic orders. Now, it's shock full of Marjuran refugees engaged in a desperate battle of survival against the Cruri hosts and starvation.

Of Note:
The Order of the Felikes, a order of monks worshiping cats, has a temple here.
A Bansikan academy is established here, the only one away from Bhannavil.
Resources can only come/leave this area during Spring and Fall turns, when the ocean is passable for Trakorian shipping.
CLUSTA NOBA
Grigor Trimelda
Prince of Folda
Gozcana da Skugre
3
PurPurian Worshippers 3
Actors 5
Gozcana da Skugre
Fortune 5
Ialsop da Kamesti
2
Commodore Kaldor
3
Commodore Kaldor
2
Courtiers 5
Condottiaries 5
Goba da Grummi
Commodore Kaldor
Pirates 3
Privateers 2
Prince of Folda
3
Merchants 5
Mercenaries 3
Goba da Grummi
Blackmailed nobles 5
Goba da Grummi
Prince of Folda
Limer Späde
1
PurPur Tattoo Symbolist Cannibals 5
1
3
Gaddagormgald
Gaddagorm-gald
Duellants 3
Army 4
Gaddagormgald
3
Infiltrators 4
Gaddagormgald
1
Siege troops 5
Gaddagormgald Destiny Dice
Prince of Folda
Prince of Folda
Goba da Grummi
Commodore Kaldor
Grigor Trimelda
2
Trinsmyran Freedom fighters 3
Slavers 4
Dishonoured Wolfen 3
Marsh folk merchants 3
3
Eian Saulani Destiny Dice
Eian Saulani
Eian Saulani
Eian Saulani
Eian Saulani
2
Veteran Priests 3
Fire Tongue Inquisitors 3
2
1
Grigor Trimelda
Ialsop da Kamesti
3
Navy 2
Merchant navy 2
Order of the Wolf 4
Fundibéra Destiny Dice
Fundibéra
2
Fundibéra
1
Fundibéra
1
Fundibéra
Moon magic 3
Cultists 3
Ialsop da Kamesti
Ialsop da Kamesti
Goba da Grummi
Crystalocrat Manzonla
Fundibéra
Eian Saulani
Eian Saulani
Prince of Folda
Gaddagormgald
Geryon Grotteschi da Quafacha Destiny Dice
Geryon Grotteschi da Quafacha
Academics 4
Geryon Grotteschi da Quafacha
Merchants 3
Geryon Grotteschi da Quafacha
Old Blood Nobles 3
Geryon Grotteschi
3
3
2
New Sphere Nobles 2
Priests 3
Trimboldt Gomba Destiny Dice
Trimboldt Gomba
Trimboldt Gomba
Trimboldt Gomba
2
1
Agents 3
Contacts 2
Trimboldt
Gomba
2
Prince of Folda
Prince of Folda
Ialsop da Kamesti
Crystalocrat Manzonla
1
1
2
2
3
Freelance sorcerer 2
1
Clairvoyant Peace Orcs 2
Commodore Kaldor
Commodore Kaldor
Ialsop da Kamesti
Ialsop da Kamesti
Goba da Grummi
Prince of Folda
Grigor Trimelda
Grigor Trimelda
2
1
1
1
3
Killer crane cavalry 1
1
2
1
1
Something new 1
1
Balekzander Belsiria Destiny Dice
Balekzander Belisiria
2
Merchant Marine 2
Balekzander Belisiria
1
Engineers 1
Balekzander Belisiria
Balekzander Belisiria
1
Full transcript