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Theoretical Foundations of Instructional Design

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on 18 September 2013

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Transcript of Theoretical Foundations of Instructional Design

Theoretical Foundations of Instructional Design

Behaviorism - Observable Behavior
Cognitive Perspective - Brain Activity
Constructivism - Reflective Construction
Project Based Learning (PBL)
Case Based Learning
This theory only focuses on the observable behaviors of an animal or in this case a human. These observances are the natural instincts of a human. In teaching behaviorism is used to justify the reward and punishment system. Positive and negative reinforcement have huge impacts on the learner. The biggest fault in this system is that it doesn't account for unseen activity in the brain.
Project Based Learning
Case Based Learning
This calls for group coordination on solving a common problem. This allows for technology to be used in multiple ways throughout a learning experience. Different medias can be used for different presentations during the project. Case Based Learning takes a specific case and uses it to teach not only about that case but about a moral or about different concepts. This has been around since ancient times and is very effective because it provides an authentic experience and shows real-world application throughout the learning experience.
This is a philosophy founded on reflecting on own past experiences to determine our own understanding of the world. This is the best way to learn but is unpractical in educating the mass public. This calls for learning on an extremely personal level.
Cognitive Perspectives
These theories attempt to explain the unseen activity in the brain. Reinforcers are used to provide feedback to enable learning in a student. This theory explains three domains. The intellectual domain accounts for skills such as knowledge comprehension, application and synthesis. The affective domain accounts for emotions and motivation. The psychomotor domain accounts for physical movement and motor skills
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