Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Transcript of Tessellations
one type of shape. Semi-regular tessellations use different types of shapes. There are only 3 regular tessellations that exist, equilateral triangles, squares and hexagons. Semi-regular tessellations (or Archimedean tessellations) have two properties:
They are formed by two or more types of regular polygon
Each vertex has the same pattern of polygons around it. One rule of tessellation is that the sides NEVER overlap! No tile shares a partial side with any other tile. à Tessellations are created by using transformations. Remember that transformations is how we change the position of a shape. Translations: when a shape is moved in any direction. Reflections: A mirror image that is made of the original shape. Rotations: The original shape is rotated around a central point. Glide reflections: The figure that results after reflection and translation. Tessellations are also used in computer graphics. They are used in 3-D Animation! Tessellations are even used in video games to make everything look more realistic. They work by breaking down polygons into smaller, finer pieces. When a displacement map is applied to a surface, it allows the vertices on that certain surface to be shifted up or down based on the height information. Another popular technique is applying displacement maps over the world in the game so the game makers can carve out craters, canyons and mountains in the landscape. Some games like skyrim and assassins creed already show off the amazing potential that tessellations have. NOW IT'S YOUR TURN. CREATE A WORK OF ART USING POLYGONS THAT TESSELLATE. THE END TURTLE PINEAPPLE Remember the rules:
1. NO GAPS!
2. NO OVERLAPPING!