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This is neat
Transcript of This is neat
by: Devin Cordery
Examples of Augmented Reality
Bibliography for the history
Real world elements are augmented, or supplemented by computer-generated sensory - not replaced.
Used in items ranging from eyeglasses to smartphones
Continually growing and becoming more popular
What is augmented reality?
Steve Mann creates the first version of EyeTap
ARToolKit, a computer tracking library for creating augmented reality, originally developed by Hirokazu Kato from Nara Institute of Science and Technology
Ivan Sutherlad created the Head-Mounted Display
Professor Tom Caudell created the term "Augmented Reality" while working on a project in Boeing’s Computer Services Adaptive Neural Systems Research and Development
"Character marker" mentioned in a book The Master Key by L. Frank Baum
Google releases beta version of Google Glass
NASA's X-38 used LandForm VisualFlight, to see the environment around the windowless X-38
KARMA (Knowledge-based Augmented Reality for Maintenance Assistance) created by Steven Feiner, Blair MacIntyre and Doree Seligmann
Bibliography for the examples
Is growing more and more popular and is starting to become mainstream.
Smartphone apps, such as Monacle and QR codes, are allowing people to use technology in real life settings
Could potentially change the way that people do things in real life
Smartphone app that allows you to add 3D images to reality, using your phone's camera
Object stays in one place when you move the camera, making it feel like it's actually there
Yelp was founded
YA YA YA!!!
YA YA YA
YA YA YA!!
Google Glass is a new type of wearble technology with an optical head-mounted display developed by Google.
In April 2013, the Google Glass Explorer Edition was made available to Google I/O developers for $1,500 so developers can create their own apps for the future of the technology.
Nowadays, smartphones are built with specifications that could out power even the most expensive computers made in the 1990s.
With the use of these processors and built-in camera's installed by smartphone providers, it allows us to develop apps that could help make our lives efficient and entertaining.
Augmented Reality-Presentation Summary (1 page report)
Augmented Reality augments real world elements by computer generated sensory. It is used in items such as eyeglasses or smartphones and is continually growing and becoming more and more popular and could potentially change people's everyday lives. There are already apps for smartphones such as Monacle or QR codes that utilize augmented reality and are easily acessed by the phone users.
Augmented Reality is a very young technology, but it already has some history. Even way back in 1901, L. Frank Baum, famous for writing 'The Wonderful Wizard of Oz', mentioned in one of his books called 'The Master Key', a "character marker" which is a set of spectacles, which "while you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character”, which by definition is a form of augmented reality. In 1966, Ivan Sutherland from Harvard University created a head-mounted display. It was a form of both augmented and virtual reality. It had to be suspended from the ceiling because it was too heavy to carry on a head. In 1980, Steve Mann created the first version of EyeTap (which continued to be updated and several version came out later). It consisted of a computer in a backpack wired up to a camera and a viewfinder which was rigged to a helmet. In 1990, the term "Augmented Reality" is believed to be created by Tom Caudell, who at the time was a Boeing researcher and was working on a project that would let mechanics in Boeing see where cables were supposed to go on products. In 1999, ARToolKit was originally created by Hirokazu Kato. It is a computer tracking library to create augmented reality programs. In 2001, NASA used the LandForm VisualFlight software to see the environment around the windowless X-38, to have overlaid map data on video to provide enhanced navigation for the this spacecraft used in flight tests from 1998 to 2002. In 2013, Google released the beta version for Google Glass.
This would have to be considered the biggest, and most infamous example of augmented reality used today. The concept is out there, and now google is just trying to make it more mainstream and popular for everyday use in society, which it hopes to acheive in the next couple years. Some of the problems that they are currently facing is a lack of developers for the app, plus it is way too expensive for the average user, but with time, it is something that could definitely work and be useful.
Another popular example of augmented reality, that is already popular, is QR Codes. This is the ability to scan a special code using your smartphone's camera, and it will give you useful information about it through the internet. This can be very useful for things like shopping, and having the ability to find more information on a certain product that you are interested in.
In addition, there are hundreds of other examples around the world. However, the point is that it is becoming bigger and bigger and more useful for society. It will only continue to become more mainstream and popular as time goes on, and it will be a huge player in the IT world.
ARToolkit is a software library for developing Augmented Reality applications.
It uses computer vision algorithms to calculate the real camera position and orientation relative to physical markers in real time.
Uses for Augmented Reality
In 2005, the Liteye Helmet Mounted Device was introduced for ground combat troops as a rugged, waterproof lightweight display that clips into a standard US PVS-14 military helmet mount.
Continues to grow more and more useful for society
Constantly being developed
The use of Augmented Reality is also starting to come up in to the Industrial Design world for better vision and efficiency.
App developed by Yelp in 2009
Allows you to point your phone's camera in any direction, and it will tell you nearby businesses
Includes customer reviews and ratings
Teaching anatomy, surgical procedures etc. is no easy task. However, augmented reality has an answer to facilitate medical training.