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Principles of 4D Design

An introduction to the elements and principles of 4D design
by

Ellen Mueller

on 26 January 2015

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Transcript of Principles of 4D Design

Principles
of 4D Design
2. Duration
7. Spatial Relationships
the length of time something continues
or exists
1. Causality
Everything has a
cause and effect.
3. Energy Dynamics
Intensity
Kate Gilmore,
"Sudden as a Massacre"
(2011)
4. Interactivity
6. Simultaneity /
Juxtaposition
Things happening
at the same time.
Gary Hill
"Inasmuch As It Is Always Already Taking Place"
(1990)
8. Tempo/Speed
influencing or having an effect on each other
Rirkrit Tiravanija
5. Musicality
Loudness / Volume /
Amplitude
Semiotics of the Kitchen
Martha Rosler (1975)
Pitch
The subtle movements on the screens are juxtaposed with nearly inaudible speech: sounds of groaning, smacking, finger tapping, rippling water, & gun shots. Moving in close enough to decipher the sound, the viewer hears intermittent statements including “It was only an idea” and “I couldn’t say it any other way,” as if the body has its own language.
9. Transitions
Casey Scalf - Sandbox of Life
Ken Goldberg
"the Telegarden"
In his simple circuit, Massimo Banzi uses a buzzer and a light sensor to show users how to change the pitch of the sound in relation to the amount light that the sensor detects.
Time Refractoring (2012)
by aaajio
Full transcript