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Heian Period Games

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by

Krista Lemon

on 26 June 2013

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Transcript of Heian Period Games

Heian Period Games
Kai Awase
Type: Memory Matching Game
Players: 1
Object: match pairs
Supplies: (traditional) Clam shells with images, designs/patterns, and/or poetry; (modern) cards
Also Called: “Concentration” , “Memory” (English)
Kemari
Type: Ball Game
Players: 2+
Object: keep the ball off the ground
Supplies: mari, 6-7 m squared flat ground
Uniforms: kariginu
Resembles: footbag/hackysack
Introduced from China as Cuju in 6th century
igo
Origin: China, Zhou Dynasty (1046-256 BC)
Arrived in Japan: 7th century
Type: Strategy Board Game
Players: 2
End Condition: both players pass, or one resigns
Object: surround larger area than opponent
Supplies: 19x19 grid, “stones” (black or white pieces)
Also Called: weiqi (Chinese); baduk (Korean); ca vei (vietnamese); go (English)
Shogi
Type: Strategy Board Game
Players: 2
Object: Capture the opponent’s king
Supplies: 9x9 grid of rectangles, 40 wedge-shaped pieces of slightly varying sizes
Also Called: Japanese Chess, General's Chess
Developed from Chaturanga (Indian strategy board game, from which Chess also developed)
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