Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Transcript of gamification
of Gamification Engaging Library Users
through Gamification By David Guerra What is Gamification? Gamify Your Library Gamification Walt Disney Parks
& Resorts Online philosophie LLC South Pasadena Library Covina Public Library UCLA Biomedical Library Pasadena Public Library The Issue Works Cited
Deterding, Sebastian, Dan Dixon, Rilla Khaled, and Lennart Nacke. "From Game Design Elements to Gamefulness: Defining Gamification." Gamification Research Network. N.p., n.d. Web. 11 Nov. 2012. <http://gamification-research.org/2012/04/defining-gamification/>.
Deterding, Sebastian. "Meaningful Play." Google Tech Talks. New York City. 24 Jan. 2012. Lecture.
"Foldit: The Game That Wants You to Help Cure Diseases." GameInformer. N.p., n.d. Web. 15 Nov. 2012. <http://www.gameinformer.com/blogs/members/b/tognick_blog/archive/2010/09/17/foldit-the-game-that-wants-you-to-help-cure-diseases.aspx>.
"Gamification in 2012: Market Update on Consumer and Enterprise Trends." M2 Research. N.p., n.d. Web. 13 Nov. 2012. <http://www.m2research.com/>.
"Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes." Gartner Says By 2015, More Than 50 Percent of Organizations That Manage Innovation Processes Will Gamify Those Processes. N.p., n.d. Web. 10 Nov. 2012. <http://www.gartner.com/it/page.jsp?id=1629214>.
Herger, Mario. "Get Your Game On!" Enterprise Gamification. Yahoo Headquarters, Santa Monica. 11 June 2012. Lecture.
Khatib, Firas, Frank DiMaio, Seth Cooper, Maciej Kazmierczyk, Miroslaw Gilski, Szymon Krzywda, Helena Zabranska, Iva Pichova, James Thompson, Zoran Popović, Mariusz Jaskolski, and David Baker. "Crystal Structure of a Monomeric Retroviral Protease Solved by Protein Folding Game Players." Nature Structural & Molecular Biology 18.10 (2011): 1175-177. Print.
Law, John. "Http://conferences.alia.org.au/online2009/docs/PresentationB1.pdf." Conferences.alia.org. N.p., n.d. Web. 11 Nov. 2012.
"Librarygame." Librarygame. N.p., n.d. Web. 13 Nov. 2012. <http://librarygame.co.uk/>.
Martell, Charles. "The Absent User: Physical Use of Academic Library Collections and Services Continues to Decline 1995–2006." The Journal of Academic Librarianship 34.5 (2008): 400-07. Print.
"Nike." Nike. N.p., n.d. Web. 16 Nov. 2012. <http://nikeplus.nike.com/plus/>.
Priebatsch, Seth. "The Game Layer on Top of the World." Ted Talk. Boston. 09 Nov. 2012. Speech.
icons from the THeNounProject.com Libraries need to be more vigilant at engaging their users in both digital and physical environments. What is Gamification? Meaning Gamification can be defined as the process of applying game mechanics to non-gaming systems with the purpose of engaging users, solving problems and influencing behavior (Deterding). Progression Autonomy - Work consists of whatever a body is obliged to do, and Play consists of whatever a body is not obliged to do. - Mark Twain Nike Fuelband Foldit Mint Augmented Reality Web Physical Spaces Fines Way finding Experiences Badges
Achievements Points Autonomy Elements of
gamification but must also have... and...