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Media Physics: Curating Ludic Science in an Object Oriented World

Interdisciplinary interrogation of the arts, humanities and science through an epistemology-oriented visual architecture

Clarissa Lee

on 4 November 2013

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Transcript of Media Physics: Curating Ludic Science in an Object Oriented World

Media Physics: Curating Ludic Science in an Object-Oriented World

Usual Definition: Collections of instruments, apparatus, specimens, and chemical products/elements used in the design, demonstration and recording of experiments acknowledged as important to the advancement of scientific knowledge and proving of theories and laws through the use of empirical evidence

You usually find them in science and natural history museums, or your school labs
What Are Scientific Objects
Why Scientific Objects?
Points of artistic and humanities discourse as content provider; instigator of experimentation, controversies and demonstration
It is about theories supplemented by objects. Systematic points of material knowledge opened for investigation and contestation
It is about objectivity tempered by fiction;
data driven as much as image driven
Points of Intervention
What is the internal story of this object: its history, conditions, physical attributes, conservation information, location within original collection, and all forms of tales of provenance
What do CSI and a gaming Funhouse have in common?
... small
Repeat user
Combining disciplines/biographies of objects that may overlap
Entangling disciplines/networked paths of objects from macro to micro
Single discipline/linear and generic bibliography of objects
(cc) photo by twicepix on Flickr
(cc) photo by tudor on Flickr
General Relativity: where object-oriented connection are more than the first degree
When objects are not human-manufactured
gravitionational red shift
deflection of light when passing the sun
precession of the perihelion of orbit around the sun
A database and virtual library for storing of objects built according to bibliographic and biographic modules
the multiple libraries and databases are integrated as input into the backengine of the architecture. User/Researcher can begin working process of setting contraints, plots, object-characters and scenarios. Each interaction will be recorded. Patterns and connections are built.
taking objects in the form of applets, laser scans of physical objects, codes, monte carlo simulations of actual objects and plugging them into an adjustable virtual space
Building a tangible architecture: a building, an environment, map or whatever construct that is natural for specific, pre-determined interactions, leading room for unplanned evolution
Curated pieces of objects" : artificial vs natural, instrumental versus specimen, physical versus conceptual
Now we have the interactive museum grid
From Curating Exhibition to Facilating Interaction
Media physics
- that medium of experimental space where objects of science and non-science, knowledge ensembles and assemblages, sense-evoking and phenomena-producing inventions of all forms, and creative material transference can take place or be built to test hypotheses, theories and provocations in context.

Media physics
can be the site where tangible entities are built through knowledge of electronics, literature, music, computer science, art, biology, literature; turning the particular into the general; theory into objects and objects into theory
flow charting
example: microscope
and interdisciplinarity

What is Next: First Step
Potential as a tool for interdisciplinary pedagogy : to learn and gauge the extend of one needs to acquire the technical workings of one's object knowledge, such as when the humanist works in the sciences.
Rethinking relationality between digital objects and physical objects; points of intersection between thought experiments and physical experimental design
Limits and potentiality of existing technologies: what tools one has to appropriate for one's work.

Moving On
Clarissa Ai Ling Lee
Program in Literature
Duke University
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