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Cartoon Design

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Erin Coleman

on 12 May 2015

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Transcript of Cartoon Design

Super Mario
Calvin and Hobbes
by Bill Watterson
Video Games
Image by Tom Mooring

from Planter's Peanuts
Mr. Peanut

1906 1916 1918 1920s 1940-2000 1950s 1999 Present
Amedeo Obici founded Planter's Peanuts with business partner Mario Peruzzi
How it all started:

Cartoons were originally in the cinemas
its development and production was incredibly slow due to its cost and excessive labor (24 full images for a second of film)

The Solution!
The Development of the Cel
World 1
Steam Boat Willie
First long cartoon with sound
The kick starter to Walt Disney Animation
Select a World
Animation Today
World 2
Created by Shigeru Miyamoto while developing Donkey Kong
Was originally called "Mr. Video" so he could be put into any title needed
Miyamoto did not expect Mario to become popular
Became more well-known than Mickey Mouse
Due to graphical limitations, Mario wore red and blue to contrast against each other and the background.
A red cap was added to avoid animating Mario's hair as he jumped and to avoid drawing the hairstyle, forehead, and eyebrows
Cartoons in video games can appeal to a certain crowd
Allows the player to experience different types of worlds
Creates imaginative environments that realistic looking games might not have
Bright colors
Simplified or exaggerated designs
Suitable for all ages
Not so serious
Planter's Peanuts aired its first TV ad commercials
Neutral colors
Realistic and detailed features
Mostly suitable for ages 17 and up
(1960s Commercial)
The Nut Mobile
by :
Aaron C.
Monica R.
Daniel B.
Bethany V.
Full transcript