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Video Games

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vanessa wilson

on 12 November 2012

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Transcript of Video Games

The level of control granted to video game players, especially in terms of pace and directing the actions of their character, allows youth to regulate their emotional state during play (601 KB) . Research shows that a perception of being in control reduces emotional and stressful responses to events. Exposure to violent video games has not been shown to be predictive of violent behavior or crime. Any link found between video games and violence is best explained by other variables such as exposure to family violence and aggressive personality.

Violent video games provide healthy and safe opportunities for children to virtually explore rules and consequences of violent actions. Violent games also allow youth to experiment with issues such as war, violence and death (211 KB) without real world consequences. Playing violent video games provides a safe outlet for aggressive and angry feelings. A 2007 study (261 KB) reported that 45% of boys played video games because "it helps me get my anger out" and 62% played because it "helps me relax." Video game players understand they are playing a game. Their ability to distinguish between fantasy and reality prevents them from emulating video game violence in real life.

Playing violent video games reduces violence in adolescent boys by serving as a substitute for rough and tumble play (115 KB) . Playing violent video games allows adolescent boys to express aggression and establish status in the peer group without causing physical harm. The small correlations that have been found between video games and violence may be explained by violent youth being drawn to violent video games. Violent games do not cause youth to be violent. Instead, youth that are predisposed to be violent seek out violent entertainment such as video games. A 2004 US Secret Service review of previous school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings (1.6 MB) . The report did not find a relationship between playing violent video games and school shootings. A causal link between violent video games and violent behavior has not been proven (112 KB) . Many studies suffer from design flaws and use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression have been confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time. The Nature of Violent Video Games Video game players understand they are playing a game. Their ability to distinguish between fantasy and reality prevents them from emulating video game violence in real life.
A causal link between violent video games and violent behavior has not been proven (112 KB) . Many studies suffer from design flaws and use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression have been confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time. A 2004 US Secret Service review of previous school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings (1.6 MB) . The report did not find a relationship between playing violent video games and school shootings. The small correlations that have been found between video games and violence may be explained by violent youth being drawn to violent video games. Violent games do not cause youth to be violent. Instead, youth that are predisposed to be violent seek out violent entertainment such as video games.
Playing violent video games reduces violence in adolescent boys by serving as a substitute for rough and tumble play (115 KB) . Playing violent video games allows adolescent boys to express aggression and establish status in the peer group without causing physical harm Playing violent video games provides a safe outlet for aggressive and angry feelings. A 2007 study (261 KB) reported that 45% of boys played video games because "it helps me get my anger out" and 62% played because it "helps me relax."
Exposure to violent video games has not been shown to be predictive of violent behavior or crime. Any link found between video games and violence is best explained by other variables such as exposure to family violence and aggressive personality.
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