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Games Evaluation Week 08 (2011/12)

Just a link to Jesse Schell's talk plus some discussion points

Andrew Williams

on 27 March 2012

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Transcript of Games Evaluation Week 08 (2011/12)

Games Evaluation Week 08 Andrew Williams Jesse Schell http://vodpod.com/watch/3082518-dice-2010-design-outside-the-box-presentation-videos-g4tv-com?u=markh&c=miscellany Chris Hecker ... ... does not necessarily agree Intrinsic vs Extrinsic Motivators Intrinsic A person's inherent desire
eg "he takes pride in his work" Extrinsic Something outside of a person
eg "he gets paid to do that" http://www.gamasutra.com/view/news/27646/GDC_Heckers_Nightmare_Scenario__A_Future_Of_Rewarding_Players_For_Dull_Tasks.php Hecker's view is that extrinsic motivators are problematic because they tend to encourage people to chase the motivator rather than the real task. Hecker:
"You want to make an intrinsically interesting game," he said of game designers at large. "[When] you add extrinsic motivators to make your game better, if these studies do apply to games, you're destroying intrinsic motivation to play your game." Achievements for attending class (Schell) Could any of you imagine attending more because of an achievement?
What form could these take? Presentation: Hecker's views are based on psychological studies, although work needs to be done relating specifically to games. References Zicherman, G (2011) Gamification by design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O'Reilly Media Inc
Bogost, I (2011) 'Persuasive Games: Exploitationware'. 3 May 2011. http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php. [26 March 2012]
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