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Transcript of kids&tech
and Heiple, 2000). Far from solitary, children’s interactions in computer activities, are much like play found in any of the less technologically-based centers in the classroom. Parents and teachers should
monitor and use computers with
the children. Interactive
Tool Information and
communications Portable multimedia devices Automated / Robotic devices http://www.commonsensemedia.org/research/zero-eight-childrens-media-use-america 2011 Zero to Eight Study APP
GAP "Thirty-eight percent of lower-income parents say they don’t even know what an app is, compared to just 3% of higher-income parents." Think about the kids in your
classroom.... Do they have experience using technology? Do you see an 'app gap'? What are the ramifications of the 'app gap'? Educational Play Babysitter http://exchange.smarttech.com/search.html?grade=Pre-Kindergarten tips...
use large and soft 'pens' use interactively, not just as a 'screen' take advantage of pre-developed lessons large group and small group activities interactive Reading / Entertainment Creativity / Communication Skill Building Speech with Milo Preschool Arcade Etch a Sketch Preschool Music Television is still number one!
80% toddlers and preschoolers watch media each day
Half of all media use is still TV watching (in some form)
Children between 2-5 watch over 3-5 hours of television per day More Time Spent in Media Use Media combined with real-life interaction (texting at dinner)
Using two types of media at once (playing video games and listening to music) Media Multi-tasking is Increasing The new “It” device – media on the go
Low cost/Engaging content
Accessible regardless of income
“Pass Back” effect
64% of parents reported that mobile apps were easy or very easy to use
53% required no adult help to use apps on an iPod touch Advantages of Mobile Devices Types of Activities that Young Children do with iPhones Where is your iphone? Young Children use technology... Tablet use increasing
Children between 3 -6 are independent, engaged, and creative in tablet use Media Convergence http://www.nickjr.com/dora-the-explorer/ TV Movies E-Books Websites Games Toys Apps Ads Software Digital Video,
Pics, & Audio record your lessons and post / save Audio Enhancement Research suggests benefits include.. Literacy and math development
Phonemic awareness skills
Reduced Special-ed referrals
Increased attention (incl. ADHD students)
ELL student gains Document Camera Project books, worksheets, and pictures so all can see
Enlarge objects / writing
View 3D objects from
Record / take snapshots
Andrea Peach, Ed.D. &
Susan Bell, Ph.D What do we mean by 'technology'?
What are some new trends in technology?
How do parents and teachers use technology with young children ?
What are some appropriate classroom-based technology tools suitable for young children?
What are developmental advantages of using technology with young children?
What are guidelines that we should follow? WHEN WE ARE DISCUSSING INSTRUCTIONAL TECHNOLOGY, WE MOSTLY DO NOT INCLUDE NON-INTERACTIVE MEDIA... Drill and Practice :( “I’ll lie to myself that these are skill builders,’” said his father, Keith Lender, who has downloaded dozens of tablet and smart phone apps for Jaden and his 1-year-old brother, Dylan. “No, I’m not lying,” he said, correcting himself. “Jaden’s really learning hand-eye coordination from the golf game, and it beats ... sitting and watching television.”
(from http://www.nytimes.com/2011/10/25/us/screen-time-higher-than-ever-for-children-study-finds.html?ref=americanacademyofpediatrics) Parent Quote High motivation facilitates engagement in learning activity
Appropriate use of technology can facilitate
Problem-Solving Assistive technology for children with disabilities
Time spent with technology-based content (especially on the internet) is a better predictor of cognitive development than socioeconomic status for children in 1st -5th grade (Johnson, 2010)
A recent Head Start study found that children who used computers with developmentally appropriate software 15-20 minutes a day outperformed students in standard Head Start curriculum on school readiness Advantages for Cognition and Language Access to computers in early childhood classrooms is typically limited
Children take on roles around technology
Controller (of the mouse/keyboard)
Scaffolding of less skilled
Video game mastery (boy toy) increases confidence, self-esteem, and mastery in a culturally valued activity Advantages for Social Skills Vandewater et al (2007) – no relationship between time playing outside or reading and time spent with technology
New software demands high levels of physical activity But What about Physical Development/Motor Skills? How can teachers
use classroom technology
effectively? Children come to your classroom with technological skills & interests
What constitutes an effective and appropriate use of technology in your classroom?
What technology do you or don't you use on a regular basis and how do you use the technology? Think about Your Classroom Developmentally appropriate
High quality educational technology
Foster classroom goals and objectives
Integrated within the daily routine along with real world activities – BALANCE
Parent & teacher involvement to scaffold learning through use of technology Tide is Turning – Looking for Best Practices in the Use of Technology No media or screen time for children under 2; no more than 1-2 hours of total daily screen time for children older than age 2
Child care settings for children 2-5 limit to fewer than30 minutes in half-day programs; 60 minutes in full-day
Maximize screen time by using high quality programming which is hands-on, engaging and gives the child control
Provide opportunities for all children to participate and learn through technology
Balance technology and media play with creative play, real-life exploration, physical activity, outdoor experiences, conversation, and social interactions
Technology/media should be age-, individually-, and culturally-, and linguistically-appropriate
Teachers must be willing to learn about new technologies and be intention in the choices they make to integrate technology into the curriculum to support educational goals and practices
Teach children to be good digital citizens, informed and responsible users of technology NAEYC Developmentally Appropriate Practices For the Use of Technology (January, 2012) How young is too young?
Will technology replace real world learning?
Will technology replace human interaction?
Will technology stifle creativity?
Will children be exposed to low quality media and inappropriate content that will hinder their development? Continuing Concerns