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zombie project

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by

Jamie Lovell

on 29 April 2013

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Transcript of zombie project

easy to use, light
doesn't attract other
zombies cost: the time you could be looking for food
having to fight other groups
zombies being in the building Jamie Lovell, John Russo, Austin Loshe, Alex Larsen weapons Supplies Size of group Fortify Forced to flee Zombie Apocalypse Survival Plan hygiene products clothes medicine gas Pots/ dishes water cost: the time you could be looking for food
having to fight other groups
zombies being in the building benefit: being able to stay healthy
living longer
being able to poison other people cost: the time you could be looking for food
having to fight other groups
zombies being in the building benefit: staying clean
staying healthy
prevention of infection cost: the time you could be looking for food
having to fight other groups
zombies being at the gas station benefit: being able to flee zombies faster
getting away from other groups
being able to fuel a generator benefit: no sunburn
less risk of infection
might prevent zombies from breaking skin and helping you get away. cost: the time you could be looking for food
having to fight other groups
zombies being in the building benefit: being able eat humanly
being able to cook food properly Bus Semi Jail Dairy Farm Cost: having to fight other groups
zombies being in the area benefit: living for longer than 3 days COST: The distance from the jail and resources. Fuel for transportation to and from town. Energy used to sustain the security of the jail.

Benefit: Full protecting from zombies. Shelter from weather and zombies.
Jail is already stocked with weapons and ammo. Food COST: Stealing gas from abandoned cars. Time wasted due to looking for a bus that meats survival standards.


BENEFIT: moving shelter from blood thirsty zombies.
Enough room to fit supplies that assist our survival.
Safe place to sleep stress free from zombies Cost: having to fight other groups
zombies being in the area benefit: living longer than a month shoes cost: the time you could be looking for food
having to fight other groups
zombies being in the building benefit: protecting your feet from harm
helping you run faster away from zombies Car Cost: having to fight other groups
zombies being in the area
the time you could be looking for food COST: Searching for diesel to power the bus. Time spent looking for a quality semi that won't break down when running from zombies. Searching for supplies to maintain the quality of the semi

BENEFIT: a supple supply of shelter to sleep at night. enough storage room to store valuable equipment/food. constant movement away from deadly zombies. benefit: moving faster to get away from zombies
getting away from other groups COST: the distance from the dairy farm and town requires much gas to be spent. In a rural area where zombies can easily sneak up on the farm with out much notice.

BENEFITS: In a secluded area where zombies may not appear.
Cows are food available to eat.
Shelter from weather and zombies. 8 People 20 People cost: less people to carry supplies
more critical if someone is lost


Benefit: easy to handle
easy to communicate
less resources used
move quicker
move quieter
less conflict cost: more resources used
move slower
makes more conflict


benefit: more people to carry supplies
not as critical if someone is lost 8 People cost: less people to carry supplies
more critical if someone is lost


benefit: less resources used
move quicker
less conflict 3 People Cost: Few people to carry supplies
Very critical if someone is lost
Harder to fight off Zombies

Benefit: Minimal resources used
move quickest
move quieter
Minimal conflict 40 People cost: A lot of resources used
more prone to conflict arising
More vehicles needed for transport

benefit: a lot of people to carry supplies
not critical if someone is lost
easy to get rid of zombies 125 People cost: A ton of resources needed for survival
Conflicts bound to happen
25 vehicles minimum for transport

benefit: Easy to carry supplies
Not important if someone is lost
(or 20 people)
Easy to get rid of large herds of zombies Melee Weapons Benefit Cost Sword- easy to use, light
doesn't attract other
zombies Sam's club Dairy Farm hard to find, not the fastest way to kill Knife- easy to use, light
doesn't attract other
zombies Jail Machete- Karra's House Dagger- Cost: might be crazy Zombies
might be crazy people inside
to many places for zombies to sneak attack Benefit:already weapons
secured containers
hiding places for us
pre-stocked with necessities Cost:having to waste time building
only having cows and having to bring the other supplies
being to open and easy for attacks Benefit: Food supply
milk supply
open area for seeing the incoming attacks
a fresh start and calling it our own
being able to build it from the ground up Cost: Having to share the house with other people
having to worry about fights breaking out over stupid drama
running out of food because of excessive people Benefit: already having a place to stay
knowing the owner
knowing you dont have to fight to get in the house
being on the water and zombies can't swim
No drama or they die. Cost: might be crazy Zombies
might be crazy people inside
to many places for zombies to sneak attack Benefit: already weapons
secured containers
hiding places for us pre-stocked with necessities not the fastest way to kill not the fastest way to kill hard to find,
not the fastest way to kill easy to use, light
doesn't attract other
zombies Guns 1. start at the jail
2. move to Okeechobee
3. find a dairy farm
4. set up a home
5. start construction on defensive building
6. start a community Benefit cost 9mm- easy to use,
light, stealthy loud, inaccurate AK-47- easy to use,
kill a lot of zombies Loud, hard to find,
attracts Zombies 12 Gage- easy to use,
kill a lot of
zombies AR-15- easy to use,
kill a lot of
zombies Loud, hard to find,
attracts Zombies Loud, hard to find,
attracts Zombies Explosives Benefit Cost Grenade- kills a lot of
zombies hard to find, extremely loud,
dangerous C4- kills a lot of zombies,
blows up a large area, extremely hard to find,
Highly dangerous, very loud RPG- kills a lot of zombies,
capable of blowing
something up from a
far distance Loud, dangerous, attracts
zombies Land mine- kills any unwanted
personnel, kills a
lot of zombies at
once Loud, hard to find, attracts
zombies
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