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Scratch Programming - Input, Process and Output

ICT - Computing Key Stage 3
by

Mike Britland

on 24 February 2013

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Transcript of Scratch Programming - Input, Process and Output

Lesson 1 Objective
Students are learning to understand
- key terms for the unit & their meaning Lesson 3 Objective
Students are learning to understand;
- how to create inputs, processes, outputs and variables in Scratch Lesson 2 Output Process Objective
Students are learning to understand:
- how to plan and create their own game based on their prior learning Objective
Students are learning to understand
- the testing, peer & self evaluation process
- how to use user feedback to improve their game Objective
Students are learning to understand
- how to create sprites and environments in Scratch Scratch Programming Objectives & Outcomes Outcome
Students will be successful in the lesson if they
- discuss the key words & answer questions
- provide examples for them Objective
Students will be successful in the lesson if they
- create Sprites and an environment in Scratch Outcome
Students will be successful if they;
- create an input, process, output and variable
- demonstrate that they work Input Input, Process and Output Lesson 4 - 7 Outcomes
Students will be successful if they:
- plan and create their own game
- allow their game to keep score
- produce instructions & a report on how the game was created. Lesson 8 & 9 Outcome
Students will be successful in these lessons if they:
- complete the testing & evaluation stage
- refine their game based on user feedback & highlight the changes made.
Full transcript