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Transcript of Destiny
Bought by Microsoft in June of 2000
Bungie is currently in partnership with Activision Blizzard.
Signed 10 year contract with Activision Blizzard to publish Destiny, on April 29 2010
Early products include:
Operation: Desert Storm
Minotaur: The Labyrinths of Crete
Pathways into Darkness
Well Known Games
Mainly working on First-Person shooters, Bungie's main competition comes from Treyarch and Infinity Ward, the developers behind the most successful Call of Duty games.
Development started in 2008
First hinted at in Halo 3: ODST (see image)
Officially announced on 12 February 2013
Despite not being affiliated with Microsoft after April 2010, Bungie were still the main body for the release of Halo: Reach on September 10 the same year.
Marathon 2: Durandal
Halo: Combat Evolved
Halo 3: ODST
Destiny is (at time of writing) a unique genre featuring parts from a First-Person-Shooter, Massive-Multiplayer-Online and Role-Playing-Game. This poses an issue as there are no direct games to compare it to meaning Bungie were "blind" while developing it.
However, Bungie had experimented with the FPS/MMO concept in Halo: Reach, where the goal was to have the player develop a character that they used throughout the entire game including campaign and competitive multiplayer.
Notes on pre-release gameplay:
The pre-release content, for example that shown at E3 in 2013, was much different to that in the release of the game. Some minor differences such as weapon model changes and major changes such as the completely re-written story. From the E3 2013 gameplay it appears that a character of any level can use any weapon where as a lot of the weapons shown to be easily accessible are end-game weapons that are randomly rewarded.
The story in the original game has a story that is set across Earth, the Moon, Venus and Mars. The story, contrary to popular belief, does have context but you need to pay attention to get it, speeding through as fast as possible is not a good thing.
Throughout the base game and the expansions (particularly expansion 2) the Crucible has been one of the main features for players. In the various gamemodes the players can use their characters against others' through the strategy gametypes or simple gunfights in others. A lot of the MMO style character development come in here as you see other people using gear you might not have heard of, you are able to then talk to the other player and ask them, therefore socializing. However, because of very bad weapon balancing there has yet to be much variety. (this changed on 9/9/2015 where the weapons are almost all balanced (patch: 2.0.0))
The first thing you do is create a character; you can choose from Titan, Hunter and Warlock classes and then you make the character's face (you chose the race, colours and gender). The choices you make here (especially the class) conditions how your character will evolve over time. Each class will have 2 subclasses in the base game and 1 more with the "The Taken King" expansion. These are unique to your class with different abilities that you can customize.
No two characters are the same in Destiny, there will always be a difference between you and someone else in the game, even if it is only a different weapon. Every player has a unique character, which makes for great gameplay in co-op activities such as Raids.
the purpose of the game is to interactively entertain
Destiny is rated as "T" by ESRB, as Bungie wanted a larger range of people to play the game. Indicated by the character customisation it is clear that Destiny is not intended for any specific gender. The spending power for the target audience is quite high, as the base game, expansions and in-game purchases are usually £40 and £20 respectively.
Destiny is able to be purchased from most high-street retailers, including supermarkets. Destiny can also be purchase online from Bungie or from PSN or Xbox Live.
The base game and all three expansions have had cinematic trailers for them, with the base game and expansion 3 have live-action trailers to further promote the game
Impact and effect
The concept that "Video Games cause violence." spread by the media.
Improve the player's problem solving ability
The players of Destiny often socialize and work with people who they otherwise would not, sometimes people in different parts of the world.
Issues of Representation
There are few issues surrounding representation in Destiny, as the player decides everything about their character.
however the majority of NPCs within Destiny's social spaces are male, however most are masked so attributes like skin colour are irrelevant with this point.