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Transcript of YOU
onceptual - argument, evidence, rhetoric
esthetic - visual, aural, interactive
echnical - tool, software, techniques
theory papers 10/9
use of theories
don't tell "the" story
digital media choices
Today October 23
1) midterm updates- grading
see slides 24-29 for support
see slides 40-57 for theory and methods
2) google scholar -
3) gaming software teams
fish do not
swim in water
trade and commerce
1) identify issue
2) use outline for ethical framework
3) think about enforcement, personal
and legal alternatives.
new norm of interacting
framework for interacting- respect case by case situations.
NO LEGAL ACTION
myths- facebook reflection from peers to wider group.
facebook splits between groups
institutionally based digital content sharing. piracy -
group three institutional
a code of conduct by the institution to help students better use the internet - some sort of entry level access source page - red flag.
1) compare and contrast of online vs offline
If the world was 100 people, what would the composition be?
22 would own or share a computer.
69 would speak other
1 college education
33 would have a cellular phone
18 unable to read or write
16 would be online
Small group discussion 10/16
Each of you presents your idea for project
1) What's it about and why is it important?
2) What digital media is used and examined?
3) What needs to be clarified - use of theory and methods.
4) Report back as group - strengths/weaknesses
mid term grading
30% practical use
of theories and methods
30% story - elements
30% solid technical skill
10% in time and complete
the quest like?
you use this?
mystery - never been on creation side
scratch visually appealing, aris was educational
age friendly for college age.
stratch - for young kids
aris - history class software
aris - worldwide s/h
scratch - easy to build
aris - was harder to learn
unfamilar user interface
positives neg - colorful easy to use
aris - multiple platforms - college age friendly
tour guide software uww
scratch - maybe the children center but not for students
project - tour guide for campus uww
history through old footage, pictures,
experience scratch easy to use
easy to navigate.
aris - confusing hard to locate
too many links and pages-
too much selling of system
postives and negatives
scratch -simply to use - code for dummies
beginner for animation
sharing friendly - no real practical use
aris - really practical - experienced coders
time consuming- two hours too much!
scratch - the downtime toy
aris - navigating on campus,
points for completing different tasks
bucket list for promoting UWW - gift card winners
aris - text based - professional but
scratch - inviting, colorful, but childlike
postives negatives - interacting with physical
world....too advanced for average user
scratch - templates available - curriculum guide
practical use - child, basic games
aris - educational - gps - combines softwares
aris - world of the arts classroom
project - more interactive
experience same as others
negatives - longer learning curve
campus tour - telling building stories
Compare and contrast site
1) sources of data
2) target audience
3) verification (How)
4) mission statements
5) questions to answer
6) key words to culture
Exercise - your team has one hour to send out a message to another team from another country or corporation. You will use Halloween as your entry point to warm
them up and give them some sense of your understanding of their country and company.
1) Statements about US culture.
2) Visuals representing US culture.
3) Compare and contrast
views on Halloween and focus
4) In your view what is missing and why?
5) How would you correct what they got wrong and show interest in what they
6) Construct blog statement to one site. (visuals welcome) Making a connection.
7) Creativity, use of theories, humor welcome
1) Halloween Resource Association
2) Halloween around the World
3) Government - businesses - colleges, corporate sites.
monday and wednesday
no class - private meetings
November 4 and 6
review site/key words/ statements
- make your statement
what was the process
what were frustrations
what were the solutions
how did you contribute to team
how did you make choices
how did you navigate.
how did you come up
with final blog.
final reflection on choices.
a) 2 facebook submissions a week.
b) we will establish beats
c) 2 hours should separate all posts
d) no more than five a day-30 a week
e) keep a diary
A - complete all posts on time and error free
B- complete all posts - (2 or more late or with errors)
C - complete less than all posts (70%) with more than three errors
D - complete less than 50-70% with more than 3 errors
F- Complete less than 50% of assignments
Extra credit will be provided through classroom exercises.
keypoints of semester
rules of engagement
What is the water
I am swimming...
How do I keep it