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YOU

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by

dan banda

on 6 October 2014

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Transcript of YOU

YOU

syllabus
Calendar
communications
cycles
technology
reflection
CRAP
CAT
design
Principles
contrast
repetition
alignment
proximity
C
onceptual - argument, evidence, rhetoric
A
esthetic - visual, aural, interactive
T
echnical - tool, software, techniques
systems
theory
cultural
historian
neuroesthetics
ideology, myth,
genre
digital
law

midterm project
Applied
Communication

Dan Banda
office 608
bandad@



theory papers 10/9
creative
use of theories
runway
don't tell "the" story
ESPN

digital media choices

comicbook life


woodpress


prezi
YOUTUBE
Today October 23
1) midterm updates- grading
see slides 24-29 for support
see slides 40-57 for theory and methods
2) google scholar -
3) gaming software teams

fish do not
know they
swim in water
.
issues
decency
spam
trade and commerce
privacy
political borders
ENFORCEMENT
solutions
1) identify issue
2) use outline for ethical framework
3) think about enforcement, personal
and legal alternatives.
privacy

piracy
accountability


financial
crediblity
group one
new norm of interacting

phone dating

campfire phones

sharing data

SOLUTION

framework for interacting- respect case by case situations.

NO LEGAL ACTION


PEER interaction

myths- facebook reflection from peers to wider group.

facebook splits between groups

institutionally based digital content sharing. piracy -

group three institutional

a code of conduct by the institution to help students better use the internet - some sort of entry level access source page - red flag.




1) compare and contrast of online vs offline
2)

If the world was 100 people, what would the composition be?

22 would own or share a computer.


69 would speak other
language
.
1 college education
1 computer
33 would have a cellular phone
18 unable to read or write
16 would be online
http://www.isoc.org/internet/conduct/
http://www.yeawedo.com/netiquette.htm

Small group discussion 10/16

Each of you presents your idea for project

1) What's it about and why is it important?
2) What digital media is used and examined?
3) What needs to be clarified - use of theory and methods.
4) Report back as group - strengths/weaknesses


systems
games
video
websites

games
arisgames.org

scratch.mit.edu
Inquiry

mid term grading

30% practical use
of theories and methods
30% story - elements
30% solid technical skill
of software.
10% in time and complete

What was
the quest like?
Positives,
negatives?
How would
you use this?
Design a
project
arisgames
and
scratch
group one
group two
experience

group three
group four
group five
positives negatives
practical use


project
mystery - never been on creation side
scratch visually appealing, aris was educational
age friendly for college age.
stratch - for young kids
aris - history class software
aris - worldwide s/h
experience
scratch - easy to build
aris - was harder to learn
unfamilar user interface
positives neg - colorful easy to use
aris - multiple platforms - college age friendly
practical use
tour guide software uww
scratch - maybe the children center but not for students
project - tour guide for campus uww
history through old footage, pictures,
data
experience scratch easy to use
easy to navigate.
aris - confusing hard to locate
too many links and pages-
too much selling of system
postives and negatives
scratch -simply to use - code for dummies
beginner for animation
sharing friendly - no real practical use
aris - really practical - experienced coders
time consuming- two hours too much!
practical use
scratch - the downtime toy
aris - navigating on campus,
community interaction
design
community interaction
points for completing different tasks
bucket list for promoting UWW - gift card winners
experience
aris - text based - professional but
aesthetics poor
scratch - inviting, colorful, but childlike

postives negatives - interacting with physical
world....too advanced for average user
scratch - templates available - curriculum guide
for users
\
practical use - child, basic games
aris - educational - gps - combines softwares
game design
aris - world of the arts classroom
project - more interactive
experience same as others

negatives - longer learning curve
adating projects


campus tour - telling building stories
digital global
Compare and contrast site

1) sources of data
2) target audience
3) verification (How)
4) mission statements
5) questions to answer
6) key words to culture
Exercise - your team has one hour to send out a message to another team from another country or corporation. You will use Halloween as your entry point to warm
them up and give them some sense of your understanding of their country and company.

1) Statements about US culture.
2) Visuals representing US culture.
3) Compare and contrast
views on Halloween and focus
of celebrate.
4) In your view what is missing and why?
5) How would you correct what they got wrong and show interest in what they
got right.
6) Construct blog statement to one site. (visuals welcome) Making a connection.
7) Creativity, use of theories, humor welcome
1) Halloween Resource Association
2) Halloween around the World
3) Government - businesses - colleges, corporate sites.
monday and wednesday
no class - private meetings
November 4 and 6
review site/key words/ statements
- make your statement
your paper

what was the process
what were frustrations
assignment
team work?
time constraints
statement
what were the solutions
how did you contribute to team
how did you make choices
how did you navigate.
how did you come up
with final blog.
final reflection on choices.
Semester

a) 2 facebook submissions a week.
b) we will establish beats
c) 2 hours should separate all posts
d) no more than five a day-30 a week
e) keep a diary



Grades

A - complete all posts on time and error free
B- complete all posts - (2 or more late or with errors)
C - complete less than all posts (70%) with more than three errors
D - complete less than 50-70% with more than 3 errors
F- Complete less than 50% of assignments

Extra credit will be provided through classroom exercises.

keypoints of semester
curiosity
compliance
rules of engagement
What is the water
I am swimming...
How do I keep it
swimable?
theory
methods
contribution
office hours
mon- 11-12
tues-12:30-3:30
wed 2-4
thur 10-11
Facebook
Full transcript