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Chapter 15 Planning and Costing
Transcript of Chapter 15 Planning and Costing
Delivery Idea Analysis Before starting a multimedia project, it is crucial to determine its scope and content. The goal is to make a plan of action that will become the road plan of the action. It is essential to continually think about the purpose or aim against the viability and the cost of production and delivery. This can be done vigorously adding or subtracting elements from a project. Additive process involves starting with the smallest capabilities and gradually adding elements. Subtracting process involves removing unncessary elements from a completely developed project. Idea analysis involves discovering answers to questions like: Who is the intended audience? What are their needs?
What multimedia elements will best deliver the meaning?
What hardware, software, and storage space would be needed?
How much time, effort, and money would be required?
How will the final product be circulated? Project Management Software Allow the project manager and the project team to plan and control projects interactively. Includes project management functions with various charts for graphic representations task scheduling for calculating dates, times, etc.
resource management Microsoft Project, Designer’s Edge, etc. Critical Path Method (CPM): schedules functions to calculate the total duration of a project based on each identified task Program Evaluation Review Technique (PERT) charts: provides graphic representations of task relationships Gantt charts: depict all the tasks along a timeline CPM Scheduling with PERT Chart Gantt Charts Pre-Testing Involves defining project goals in fine detail and spelling out what it will take in terms of skills, content, and money to meet these goals. Perform some “reality testing” to find out if ideas are feasible Does an idea have the desired effect? Task Planning Task planning involves the following checklist of action Designing the instructional framework.
Holding creative idea sessions.
Determining the delivery platform and authoring platform.
Assembling the team.
Building a prototype, producing audio and video, testing the functionality, and delivering the final product. Prototype Development When the feasibility of ideas has been determined, develop a working prototype. Create screen mock-ups and models on computer. Test on all target platforms.
It is better to learn about serious compatibility issues at the outset rather than later. Is the project useable? Alpha development Testing moves further along and gets closer to a final product. Testing remains in-house. Beta development Most features are working. A wider array of testers is used Delivery The project is delivered to the audience In the delivery stage, the project is said to be "going gold.” The concerns shift towards the scalability of the project in the marketplace. Scheduling Once a plan established, Lay out tasks and work items along a timeline. Milestones at which certain deliverables are to be done.
Client’s approval needed. Scheduling Processes Estimation of the total time required for each task
Allocation the time to the team members
Notion of effectiveness Difficulties Multimedia project requires artistic trial and error.
Development of new technology Best Policy Client sign-off at every step to prevent continuous demand for revision Estimating Making multimedia is not a repetitive manufacturing process. Cost estimation of the multimedia project Analyzing tasks and people is required.
Software and hardware learning curve
Hidden costs of administration and management
Extra buffer of time and expense for professional workforces or artists
Contingency cost; 10 % ~ 15 % of the total cost Project estimation affecting factors
Time, Money, People Good tracking and management oversight Payment schedule, when working with outside client RFPs and Bid Proposals Potential clients have a vision or a mandate without a clue about how to make multimedia You need to explain how you can satisfy that need.
Benefits and pitfalls of multimedia
On initial discussion, vague terms while you present your skill-sets and capabilities in the most favorable light Formal Request for Proposal (RFP) Typically detailed documents from large corporations that are outsourcing their multimedia development work
RFP includes: Background information, scope of work, information about the bidding process Proposal Creative issues, your methods, technical issues, members information with their roles and qualifications Estimate and project plan with the scope of the work Cost estimation and payment schedule as well as summary