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Violent Video Games and Behavior

Richard and Kevin's presentation on how playing violent video games effect ones behavior.
by

Richard Gonzalez

on 27 April 2011

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Transcript of Violent Video Games and Behavior

The Latest Videos
from the upcoming
Mortal Kombat game. Violent Video Games
And Behavior By Richard Gonzalez and Kevin Jackson Are Video Games To Blame
For School Shootings? Research shows that School Shootings actually don't have anything to do with playing violent video games.
After the event takes places, the easiest thing to blame the tragedy on is the Media.
Not taking in the fact that family environment, poverty, and inequality are a day to day thing to these people.
The Military does actually use certain violent video games in training exercises. "Researcher: No link between vilent games and school shootings. ." gamepolitics.com (2009): n. pag. Web. 12 Apr 2011. <http://www.gamepolitics.com/2009/01/21/researcher-no-link-between-violent-games-amp-school-shootings>. Laidman, Jenni. "Video games figure in school shooting." post-gazette.com (1999): n. pag. Web. 12 Apr 2011. <http://www.post-gazette.com/headlines/19990427games4.asp>. School Shootings that supposedly used Violent video games as a background training.
Columbine High School
The Virginia Tech Shootings Call of Duty: Black Ops God Of War 3 What do violent video games
do to your brain? Stimulating the
part of the brain that
pertains to aggression.
Violent video games, hold a
key in the anger of todays youth. With the help of these comparisons in brain wave pattern, we can determine if teens without a criminal past become more aggressive when playing violent video games and are then more likely to go do something dangerous to the community. Harding, Anne. "Violent video games linked to child aggression ." cnn.com (2008): n. pag. Web. 12 Apr 2011. <http://articles.cnn.com/2008-11-03/health/healthmag.violent.video.kids_1_violent-video-video-games-game-genres?_s=PM:HEALTH>. Field experiments are irrelevant (aggression measures based either on direct imitation of video game behaviors (e.g., karate kicks) or are normal play behaviors.

Facts: Some field experiments have used behaviors such as biting, pinching, hitting, pushing, and pulling hair, behaviors that were not modeled in the game. The fact that these aggressive behaviors occur in natural environments does not make them "normal" play behavior, but it does increase the face validity (and some would argue the external validity) of the measures. Myths about violent video games. If violent video games cause increases in aggression, violent crime rates in the U.S. would be increasing instead of decreasing.

Facts: Three assumptions must all be true for this myth to be valid: (a) exposure to violent media (including video games) is increasing; (b) youth violent crime rates are decreasing; (c) video game violence is the only (or the primary) factor contributing to societal violence. The first assumption is probably true. The second is not true, as reported by the 2001 Report of the Surgeon General on Youth Violence (Figure 2-7, p. 25). The third is clearly untrue. Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this. W
o
r
k
s
Cited Experiment Take 5 individuals between the age of 10-20 into a room.
Have them play a violent video game (i.e. Call of Duty, Mortal Kombat, Grand Theft Auto.) and
monitor their brain wave pattern. Cost $ $ $ $ Gaming system - between $200-$400 each Games - between $20-$60
Brain Monitor- roughly around $500- $1500
TV- between $300-$1000 Total - around $3000-$5000 Thank You This has been a SnakeEater presentation. Then take 5 more individuals of the same age
with a juvi-record and have them play
one of the video games. Monitor their
brain waves and then compare the two sets. Results Do violent video games cause
aggression amongst teenagers? Current Event
Full transcript