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Multi-User Virtual Reality (ICT REU 2013)

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by

Samantha Goldstein

on 25 September 2017

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Transcript of Multi-User Virtual Reality (ICT REU 2013)

Expensive
Future
Solution
MuVR

Intro
Us
REU
MuVR


Goals
REU
novel
research comp.

MuVR
untethered, portable, mobile
accessible
mobile
easy DIY
multi-user
"people running around in VR"

Process
Parts
Software
phone tracking
hydra for hands
open source
Networking

Video
splitscreen

Future Work
INTERNETZ
better movement tracking

Possible Applications
Games
Research: eg: "VR lab at Swarthmore"
Office collaboration
ability to look
ability to point
experience space remotely together
eg: Architecture:
not on site
point to particular pipe
contractor sees it, fixes it

Contact info Questions
MuVR
What
is
MuVR


Mobile
What
we
did

Future
of
MuVR

MuVR
multi-user virtual reality
what does that really mean?
Accessible
Inexpensive
Multi-User
attributes
Previous Work
Kyle Johnson
What Kyle had
What we added
Promise
name, title
Problem
- imagine running around in a virtual world
- the current systems require external sensors to track the user's location
often tethering users (leash pic)
- And it's so expensive user's are wary
Solution
-Kyle
- We expound on his work, to make a system that is bullet pts.


1. Phone
cheap, mobile, easy render

Unity render
Motion and orientation tracking
1. Oculus - duh
5. Power
6. Everything you see here was
bought on Amazon for $500
VIDEO

multi-user virtual reality
Samantha Goldstein


Problem
MuVR
Swarthmore College
Computer Science and Studio Art
sgoldst3@swarthmore.edu
Jerald Thomas

University of Minnesota, Duluth
Electrical and Computer Engineering
Raghav Bashyal


University of Southern California
Interactive Media and Game Design
Playing and Running in VR
mobility in VR??
External Sensors
Tethering
Goals
Challenges
Multi-User
Untethered, mobile
DIY
Multi-User
Accessible
thoma891@d.umn.edu
www.d.umn.edu/~thoma891
Raghav Bashyal
Samantha Goldstein
Jerald Thomas

Evan Suma
Improvements
Network
Compact
Tracking
Applications
Collaboration
Research
Evan Suma


Computer Science
suma@ict.usc.edu
University of Southern California
bashyal@usc.edu
www.raghaaav.com
Training
IMAGE OF CRAPPY VR
$50,000
ONE MILLION DOLLARS
DIY KIT IMAGE
Jerald

Hard stuff
Pi troubles
"Why we chose what we chose"
Cables and interference
Battery pack change
Working the net


Raghav

GUI
HATE ON OTHER GUIS
WHY MY GUI IS THE BEST


Samantha

Art
Low poly?
Floating robot
Motion
How it works
but backwards?
phone
challenge
beginnining
talk about stuff

TEAM AWESOMENESS
EVAN'S DESIGN
HOW IT PLAYED OUT
A special thanks to:



from the ICT REU students

Evan!
Full transcript