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Contextual Learning or Meaningful game-playing
Transcript of Contextual Learning or Meaningful game-playing
- Raph Koster, A Theory of Fun
Question that game designers ask themselves ...
- Dr. James Gee
"How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?"
a game is a delicate balance between
Technology is making "content" irrelevant. It's what you're able to do with the content that's important.
Different people when presented with the exactly the same information in exactly the same way will learn different things.
adapted from Maria Andersen, Playing to Learn,
as a 'Social' Simulator or a serendipitous medium?
formal education focuses on
Thank you for listening!
(I know you'd rather be at the beach... but now get to work!)
it is not enough to use technology based tools and applications. It is important to derive and construct meaning from the activity/experience
with meaningful game-play?
And what makes a game?
But what makes a REALLY good game ?
Creating serendipitous encounters for learning
So what about learning?
Triadic Game Design;
Think context, meaning and design
Although learning can happen by accident, it is not accidental
Your Task: think, pitch and convince