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Contextual Learning or Meaningful game-playing

Defining learning in context implies that learning may occur under every form, at whatever time, and whatever the occasion... we use serendipity for that. However can we design games that create serendipitous encounters for learning?
by

Vanessa Camilleri

on 1 May 2014

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Transcript of Contextual Learning or Meaningful game-playing

"Fun from games arises out of mastery. It arises out of comprehension. It is the act of solving puzzles that makes games fun. In other words, with games, learning is the drug."
- Raph Koster, A Theory of Fun
Question that game designers ask themselves ...
- Dr. James Gee
"How do I get somebody to learn something that is long and difficult and takes a lot of commitment, but get them to learn it well?"
a game is a delicate balance between
boredom
and frustration
Revelation #1:
Technology is making "content" irrelevant. It's what you're able to do with the content that's important.
Different people when presented with the exactly the same information in exactly the same way will learn different things.
adapted from Maria Andersen, Playing to Learn,
on Prezi
revelation #2
learning
^
EVOKE
Minecraft
Second Life:
as a 'Social' Simulator or a serendipitous medium?
Vanessa Camilleri
@veecam
seriouslyvirtual.com
Unfortunately, most
formal education focuses on
surface-level learning
Thank you for listening!
(I know you'd rather be at the beach... but now get to work!)
rutrut aladjem
@rutrut
it is not enough to use technology based tools and applications. It is important to derive and construct meaning from the activity/experience
What is
Context?
So what's
with meaningful game-play?
And what makes a game?
But what makes a REALLY good game ?
Creating serendipitous encounters for learning
So what about learning?
Triadic Game Design;
Casper Harteveld

Reality
Meaning
play
The Challenge:
Think context, meaning and design
Although learning can happen by accident, it is not accidental
Your Task: think, pitch and convince
Full transcript