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The History of Video Game Consoles

From 1967 to Present Day. 8 generation of home consoles, and 5 generations of handhelds.

Joseph Bohac

on 28 May 2014

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Transcript of The History of Video Game Consoles

The Beginning
of Home Consoles

Today's Home Consoles
The 1st Generation of Consoles: (1967-1975)
Major Event:
Nintendo DS (2004)
Sony PSP (2004)
Tiger Telematics Gizmondo (2005)
Game Boy Micro (2005)
Nintendo DS Lite (2006)
Apple iPod Touch (2007)
Sony PSP-3000 (2008)
Nintendo DSi (2008)
Sony PSP Go (2009)
Nintendo DSi XL (2009)
Nintendo (mainly), Sony, and Apple become the major companies in the creation of handheld consoles, thus leaving a vast majority of indie developers in the dust.
The Gizmondo was overly advertised and overly hyped,in turn didnt meet the customer's expectations and less than 25,000 units were sold before it was discontinued in 2006.
Magnavox Odyssey (1972)
Magnavvox Odyssey 300 (1975)
Telegames Atari Pong (1975)
Coleco Telstar Colortron (1975)
Major Events:
The first actual console ever to be created was called "The Brown Box" by creator and inventor Ralph Baer in 1967. There were only seven produced.
Fun Facts:
The Brown Box was a prototype of the Magnavox Odyssey.
There was a total of 28 different games created for the Magnavox Odyssey.
The Magnavox Odyssey 300 was only created to solely compete with the Coleco Telstar Colortron. These were the first consoles to have a primitive array of difficulty settings.
The History of Video Game Consoles
By: Joseph Bohac
The Fourth Generation of Handhelds:
The 2nd Generation of Consoles: (1976-1982)
The 3rd Generation of Consoles: (1983-1986)
Fun Fact:
The Fifth Generation of Handhelds:
Pandora (2010)
Nintendo 3DS (2011)
Hyperkin SupaBoy (2011)
PlayStation Vita (2012)
Nintendo 3DS XL (2012)
NVIDIA Shield (2013)
Nintendo 2DS (2013)
Major Events:
Fun Fact:
Once again Nintendo and Sony take over the handheld industry, however independent companies, Hyperkin and NVIDIA create their own unique consoles. The SupaBoy by Hyperkin was produced to mobilize the SNES and play its games anywhere. The Shield by NVIDIA is basically an HD mobile handheld computer that runs off both Wi-Fi and Bluetooth connectivity.
The creators of the Pandora console previously worked on the Game Park GP32, and believed their dream could have more potential of becoming a reality due to advancements in technology over the years.
The First Generation of Handhelds:
Auto Race (1977)
Microvision (1979)
Nintendo Game & Watch (1980)
Entex Select-A-Game Machine (1981)
Epoch Game Pocket Computer (1984)
Nintendo Game Boy (1989)
Atari Lynx (1989)
Major Events:
Microvision is what turned everyone's attention towards handheld gaming systems.
The Game & Watch was Nintendo's first attempt at handheld devices, the game & Watch's design would later be used to model the DS.
The Game Boy revolutionized mobile gaming, it was the best selling handheld of its era.
The 2nd Generation of Handhelds:
TurboExpress (1990)
SEGA Game Gear (1991)
Nintendo Virtual Boy (1995)
SEGA Genesis Nomad (1995)
Game.com (1997)
Game Boy Color (1998)
Neo Geo Pocket Color (1999)
Major Events:
Everyone sees the success of the Game Boy and decides to hop aboard the bandwagon and begun creating a variety of handhelds.
This era was rather successful except for the travesty, that was, the Virtual Boy. One of Nintendo's first major flops, and only attempt at virtual reality that also included cases of kids having epileptic seizures due to the flashing black and red lights the console's binocular-like headset produced.
Fun Facts:
The major selling point for the differed Game Boy systems were the Pokémon games. At this time there were six globally released Pokémon games: Red, Blue, and Yellow Versions, and Gold, Silver, and Crystal Versions.
The major selling point for the Sega Game Gear was just to be able to play Sonic on the go.
These two consoles basically had franchises supporting their initial and further sales, however, the Sega Genesis Nomad wasn't as successful.
Today's Handhelds
The Beginning of Handhelds
Fairchild Channel F (1976)
Bally Astrocade (1977)
Atari 2600 (1977)
Mattel Intellivision (1977)
Emerson Arcadia 2001 (1982)
Coleco Vision (1982)
Atari 5200 (1982)
Vectrex (1982)
Magnavox Odyssey 2 (1982)
Major Events:
With the launch of the Atari 2600, the video game industry raked in over $2 billion in the U.S.
E.T. Extra-Terrestrial for the Atari 2600 is on record to be perceived as the worst video game in history, this title is also tagged with the biggest video game flop in history.
This flop was a main cause for the industry's plummet from $3.2 billion to $100 million.
Fun Fact:
The Atari 5200 was less successful, than its predecessor the Atari 2600, because of incompatibility between cartridges, and technological digressions.
Sega SG1000 (1983)
Nintendo Entertainment System (NES) (1983)
Sega Master System (1985)
Atari 7800 (1986)
Major Events:
The NES was the most successful system of this era, defining the new generation.
Nintendo and Sega's rivalry began after the NES' and Master system's launch.
Franchises began forming between companies.
Fun Facts:
Nintendo adopted Mario as their mascot.
Atari was still trying to keep up in these console wars. Their consoles were beginning to decline in quality and sale numbers.
The 4th Generation of Consoles: (1987-1994)
Hudson Soft Turbo Grafix 16 (1987)
Sega Genesis (1988)
Super Nintendo Entertainment System (SNES) (1990)
Commodore CDTV (1991)
Phillips CDI (1991
Pioneer Laseractive (1993)
SNX Neo Geo CD (1994)
Major Events:
The SNES and Genesis were the most successful consoles of this era.
Further advancements of franchises between the new and old array of companies coincide.
The video game industry sky rockets in stock value and Nintendo and Sega gain massive net worth.
Fun Facts:
Sega adopts Sonic the Hedgehog as their mascot.
The Phillips CDI was another major flop in the industry.
The 5th Generation of Consoles: (1993-2001)
3DO (1993)
Atari Jaguar (1993)
Commodore Amiga CD32 (1993)
Sony PlayStation (1994)
Sega Saturn (1994)
Apple Bandai Pippin (1995)
Nintendo 64 (N64) (1996)
Major Events:
Sony arrives on the gaming console scene with the revolutionary PlayStation.
Nintendo falls slightly short with the N64, but still sells a substantial amount of units.
Sega falls vastly inferior due to the PS and N64, yet still sells enough to stay steady.
The Atari Jaguar was Atari's final console.
Fun Fact:
The N64 was Nintendo's final home console to use cartridges, for this reason it fell short from the PlayStation's disc innovation.
The 6th Generation of Consoles: (1998-2001)
Sega Dreamcast (1998)
Sony PlayStation 2 (2000)
Microsoft Xbox (2001)
Nintendo GameCube (2001)
Major Events:
Microsoft arrives on the console developing scene with the surreal Xbox. The game, "Halo: Combat Evolved" was the selling point for purchasing the console, and customers were delightfully surprised by this and by the other titles produced for this soon-to-be mainstream console.
The Dreamcast was Sega's final console, and it was revolutionary, however due to Sega's flop with the Sega Saturn they lost their customer's trust, thus causing the inevitable fate of the company's console creating days.
The Nintendo Game Cube sold poorly only due to design and advertising, people said it looked like a blue lunchbox, however it was a phenomenal console aside from that.
Sony's PlayStation was and is the best selling console of all time, selling over 155 million units to this day, and with over 3,870 titles for the console.
The overall sales for the PS2, Xbox, and GameCube resulted in the major console war rivalry between Sony, Microsoft, and Nintendo.
The 7th Generation of Consoles: (2005-2013)
Microsoft Xbox 360 (2005)
Sony PlayStation 3 (2006)
Nintendo Wii (2006)
Major Events:
The Wii was a huge success, and during the holiday season following its launch, the console had gone out of stock for over a year due to its popularity.
The Xbox revolutionized and founded a functioning multiplayer system called "Xbox LIVE" which allowed players over the internet to play with others all over the world almost instantaneously.
Fun Fact:
The Xbox 360 as the first High Definition console on the market, however after the PS3's release it was recognized at having a superior graphics capability.
The 8th Generation of Consoles: (2012-Present)
Nintendo WiiU (2012)
Ouya (2012)
Sony PlayStation 4 (2013)
Microsoft Xbox One (2013)
Retron 5 (2014)
Oculus Rift (2014)
Leap Motion (2014)
Piston (2014)
Valve Steam Machine (2014)
Major Events:
The PlayStation 4 sold over 2 million units within its week of release. [7 million sold as of April 1, 2014]
The Xbox One sold less than the PlayStation 4, however, the Xbox One had a wider array and higher quality of console exclusive titles. [5 million sold as of December 31, 2013]
The WiiU suffered in sales significantly due to lack of advertising and clarification of what the console was. Many people believed, due to the lack of emphasis, that it was simply an add-on for the current Wii. This caused Nintendo's stock value to drop 18% overnight. [5.86 million units sold as of December 31, 2013.]
More indie companies begin producing high-end consoles: Oculus, Hyperkin, Ouya, Valve, Leap Motion.
Fun Facts:
The Oculus Rift is said to be the best virtual reality experience and headset in history.
The Retron 5 is the only console to combine 11 retro consoles into one main apparatus. It's said to release on June 6th, 2014.
Leap Motion is the only home-obtainable hardware where you can simply use the movements from your hands and the power of your computer to operate the system.
Microvision Advertisement.
Circa 1977
The Third Generation of Handhelds:
Bandai WonderSwan Color (2000)
Game Boy Advance (2001)
Game Park GP32 (2001)
Game Boy Advance SP (2003)
Nokia N-Gage (2003)
Major Events:
The Nintendo Game Boy series of oles take over the handheld world.
Other companies, miscellaneous, major, or indie, decide to take another try at handhelds, success isn't very evident.
Nokia flops with the N-Gage due to design flaws and lack of functionality.
Fun Facts:
The Game Boy Advance did succeed as well as it successors and predecessors due to lack of back light in the screen, which caused the game onscreen to become invisible in bright daylight or pitch darkness, the SP resolved this issue.
The Game Park GP32 could connect to the internet, and the Nokia N-Gage also served as a cell phone.
To Present Day
Revolutionized its Way
Started in 1967
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