Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Emerging Technologies in Computer Graphics
Transcript of Emerging Technologies in Computer Graphics
What is NOT Computer Graphics (CG)
Use Computer to Create and Enhance
Research In 3D Animation
Research In Image and Video
Research Just For Fun
First ACM SIGGRAPH Conference was held in 1973
U Utah computer graphics laboratory in 1970s
Fully computer-generated short movie at Pixar, late 1980s
3D graphics became popular in 1990s: Toy Story (1995) and Quake (1996)
How CG change the world?
3D Geometry Modeling
3D Simulation and Interaction
Combine All Of Them
Gaming, 3D virtual reality, photography, animation, digital storytelling, creative self-expression, medical imaging, scientific visualization, CAD, etc.
This talk will guide you to look into the fantasy of computer graphics technologies that are actively pursued in frontier!
Siggraph Asia 2013:
Computer Animation Festival Preview Trailer
Halftone QR Codes
SIGGRAPH (short for Special Interest Group on GRAPHics and Interactive Techniques) is the name of the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization.
Since 2008, a second yearly SIGGRAPH conference has been held in Asia.
ACM Student Research Competition
Birds of a Feather
Computer Animation Festival
SIGGRAPH Business Symposium
Technical Papers Fast Forward
Solid object representation
Registration and Matching
fire, fluid, smoke and sands
collisions and fracture
Physically-Based (to create a virtual world)
Non-photorealistic Rendering (with application to medical visualization, art painting synthesis)
Bottom-neck: Trade-off between quality and performance
Evaluation: "Cheating" the eyes
Future: Ease the interaction using innovative devices
Image Stitching - Panorama
High Dynamic Ranging (HDR)
... a road from 2D to 3D (often seen as a branch of computer vision)
application of texture in computer graphics
algorithm development since 2000s
Make it stand!
Real-time gradient painting
Making burr puzzles from 3D models
Depixelizing Pixel Art
CG papers: http://kesen.realtimerendering.com
SIGGraph video: http://www.youtube.com/user/ACMSIGGRAPH
Remember to check out
IST, Penn State University
Blue Noise Sampling (NPR)