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Teaching and Learning Languages with ICT

Corso PSND Lingue staniere e TIC avanzato
by

Francesca Panzica

on 18 April 2016

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Transcript of Teaching and Learning Languages with ICT

Quale framework
per il TPACK model?

QUALE SETTING?
STRUMENTI
PER LA COLLABORAZIONE
E LA CONDIVISIONE

QUIZ E TEST
Get this template:
http://prezibase.com/shop/atom-template/
Teaching and Learning
Languages with ICT

Corso PNSD avanzato
Francesca Panzica
franpanzica@gmail.com

Il TPACK model
Koehler
and Mishra
Michigan
University
2006
http://www.tpack.org/

CONTENT KNOWLEDGE (CK)
"
... knowledge of concepts, theories, ideas,
organizational frameworks, knowledge of evidence and proof, as well as established practices and approaches toward developing such knowledge"
(Koehler and Mishra, 2009)
TECHNOLOGY KNOWLEDGE (TK)
"
knowledge about certain ways to think
about, and working with technology, tools and resources. That includes understanding information technology broadly enough to apply it productively at work and in everyday life, being able to recognize when information technology can assist or impede the achievement of a goal, and being able continually adapt to changes in information technology" Koehler and Mishra, 2009
PEDAGOGICAL CONTENT KNOWLEDGE
PCK
knowledge that allows you to organise and adapt the content in the best way to be taught
PCK covers the core business of teaching, learning,
curriculum, assessment and reporting, such as
the conditions that promote learning
and the links among curriculum, assessment and
pedagogy"
Koehler and Mishra, 2006
TECHNOLOGICAL CONTENT KNOWLEDGE
( TCK)
“An understanding of the manner in which technology and content influence and constrain one another. Teachers need to master more than the subject matter they teach; they must also have a deep understanding of the manner in which the subject matter (or the kinds of representations that can be constructed) can be changed by the application of particular technologies. Teachers need to understand which specific technologies are best suited for addressing subject-matter learning in their domains and how the content dictates or perhaps even changes the technology—or vice versa” (Koehler & Mishra, 2009).
TECHNOLOGICAL PEDAGOGICAL KNOWLEDGE
(TPK)
“An understanding of how teaching and learning can change when particular technologies are used in particular ways. This includes knowing the pedagogical affordances and constraints of a range of technological tools as they relate to disciplinarily and developmentally appropriate pedagogical designs and strategies” (Koehler & Mishra, 2009).
PEDAGOGICAL KNOWLEDGE (PK)
knowledge about processes, practices or
methods of teaching and learning


educational purposes, values, aims
understanding what students learn.
general classroom management skills,
lesson planning, student assessment
TECHNOLOGICAL PEDAGOGICAL
CONTENT KNOWLEDGE
(TPACK)

Underlying truly meaningful and deeply skilled teaching with technology, TPACK is different from knowledge of all three concepts individually. Instead, TPACK is the basis of effective teaching with technology, requiring an understanding of the representation of concepts using technologies; pedagogical techniques that use technologies in constructive ways to teach content; knowledge of what makes concepts difficult or easy to learn and how technology can help redress some of the problems that students face; knowledge of students’ prior knowledge and theories of epistemology; and knowledge of how technologies can be used to build on existing knowledge to develop new epistemologies or strengthen old ones” (Koehler & Mishra, 2009).
Activities for teaching foreign languages:
http://bit.ly/1JEZixg
PROJECT BASED LEARNING
- L'alunno apprende sperimentando in prima persona e risolvendo problemi del mondo reale attraverso la messa in gioco di nuove e vecchie conoscenze
- Lavoro strutturato per situazioni - problema piuttosto che per unità di contenuto linguistico
-
La lingua è lo strumento di lavoro, non il fine
- l'alunno si trova a fronteggiare una sfida che richiede la ricerca di strategie, conoscenze e strumenti
- La collaborazione tra gli allievi diventa risorsa educativa per produrre conoscenza e creare un ambiente di lavoro sereno ed inclusivo
- L'alunno è parte attiva durante l'attuazione pratica, ma anche nella fase di progettazione
DIDATTICA CON GLI EAS
( EPISODI DI APPRENDIMENTO SITUATO)
DIDATTICA PER SCENARI
ITEC
http://avanguardieeducative.indire.it/wp-content/uploads/2014/10/AE_didattica_scenari.pdf
-
Approccio volto ad introdurre nella didattica quotidiana attività learner - centred che si avvalgono delle potenzialità offerte dalle ICT
Lo scenario riporta in forma narrativa il racconto di un ipotetico docente che decide di lavorare su un segmento di curricolo con i propri alunni. I docenti adattano la Learning story al proprio contesto, prevedendo attività che utilizzano gli strumenti operativi che accompagnano ogni scenario.
La learning story è un racconto aperto e flessibile che prende forma solo alla fine del percorso
http://itec.eun.org/web/guest/scenarios
http://itec.eun.org/web/guest/scenario-library
ETWINNING
-
Partenariati elettronici tra scuole

-
Piattaforma collaborativa sicura

-
Ambiente di apprendimento in cui sviluppare competenze trasversali attraverso attività pratiche basate sull'indagine e il problem solving


- Learning by doing...together
PAIRWORK
GROUPWORK
COOPERATIVE LEARNING
QUALI STRUMENTI?
BYOD
WEBWARE E SOFTWARE FREE
NELL'OTTICA DELLA...

COMUNICAZIONE

COLLABORAZIONE

CONDIVISIONE

DOCUMENTAZIONE
STRUMENTI
PER LA
COMUNICAZIONE

Hangout
Voki
Vocaroo
Skype
http://www.voki.com
http://www.vocaroo.com
Podcasting
Tellagami
Android
IOS
http://www.podomatic.com
http://frimley1.podomatic.com/
TOOLS FOR SPEAKING

TOOLS FOR WRITING - PRESENTING - CREATING - COLLABORATING
POWTOON
http://www.powtoon.com/
KIZOA
http://www.kizoa.it
presentazioni con audio
STUPEFLIX
http://www.stupeflix.com
WIKISPACE
http://www.wikispaces.com
creare wiki
PREZI
HAIKU DECK
https://www.haikudeck.com/
presentazioni con immagini

GENERATING MULTIMEDIA DOCUMENTS
WITHOUT BEING EXPERTS
DVolver
http://www.dvolver.com/moviemaker/make.html

Wevideo
http://www.wevideo.com

Zimmertwins
http://www.zimmertwins.com/
CREATING STORIES - CARTOONS - EASY E-BOOKS
STORYBOARD THAT
http://www.storyboardthat.com/
STORYJUMPER
https://www.storyjumper.com
ANIMOTO
purtroppo ora a pagamento
CREATIVE BOOK BUILDER
IOS E ANDROID
AMBIENTI DI APPRENDIMENTO - REPOSITORY
EDMODO
https://www.edmodo.com/
SCHOOLOGY
https://www.schoology.com/home.php
DOCUMENTARE - CONDIVIDERE
GOOGLE SITES
BLOGGER
WORDPRESS
https://it.wordpress.org/
DROPBOX
KAHOOT
https://create.kahoot.it/#login?next=

QUIZLET
https://quizlet.com/

GOOGLE FORM
E FLUBAROO

TECNOLOGIE COME ARTEFATTI COGNITIVI,
PARTNER INTELLETTUALI
SCELTA DEL DEVICE
A SECONDA DELLE ATTIVITA'
THANKS FOR YOUR ATTENTION
QUALCHE ESEMPIO...
https://www.haikudeck.com/podcasting-101-business-presentation-ZGt21GU6QX#slide-13
ccchttp://blog.haikudeck.com/teacher-appreciation/
http://www.livebinders.com/play/play?id=646134
https://www.haikudeck.com/hi-im-vanessa-rodgers-business-presentation-5gt2gMJhLu
Speechable.com
http://http://www.speechable.com/
aggiungere fumetti alle foto
presentazioni interattive
http://www.speechable.com/view?p=8g65670p
QUALCHE ESEMPIO...
https://www.storyjumper.com/book/index/10686982
https://www.storyboardthat.com/portal/storyboards/maestrafrancy/classroom-public/teachers--adventures
https://www.storyboardthat.com/classroom
GOOGLE APPS FOR EDU
GOOGLE APPS FOR EDU
(GOOGLE APPS FOR EDU)
Presentazione di Jenny Poletti Riz

https://www.haikudeck.com/project-based-learning-in-classe-uncategorized-presentation-PHzaVMCMYH#
Dalla flipped classroom agli EAS
di Laura Antichi
http://bit.ly/1PjRCYh
Video prof. Rivoltella
http://www.etwinning.net/it/pub/index.htm
SOCRATIVE
http://www.socrative.com/


Quale il valore aggiunto delle ICT nella didattica?
Tecnologie per insegnare o per apprendere?
Quali conoscenze, abilità, atteggiamenti deve possedere il docente per utilizzare in modo efficace le ICT nella didattica?

http://tpack.org
Modello secondo il quale contenuto (COSA si insegna) e pedagogia (COME si insegna) sono la base per qualsiasi tecnologia si pianifichi di usare per promuovere apprendimento.

"
L'equilibrio dinamico di queste tre dimensioni permette l'emergere di una forma di conoscenza nuova, capace di portare a risultati maggiori della somma delle parti
" G. Rago, Educare.it
Screencast O'Matic
https://screencast-o-matic.com/home

Strumenti per coinvolgere
Tricider
http://www.tricider.com/home
Toonytool
http://www.toonytool.com/
Genial ly
https://www.genial.ly/
EDpuzzle
https://edpuzzle.com/
Socrative
http://www.socrative.com/
Full transcript