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Japanese Games vs. Western Games

Onegai Shimasu

Joshua Miller

on 22 April 2010

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Transcript of Japanese Games vs. Western Games

East vs. West: A Cultural Comparison Through Video Games Characters Eastern Heroes Western Heroes Frontiersman Mentality
Hero that Western players want to equate with
Brute Strength > Technique

Group Oriented
Average (Humble Beginnings)
Emotionally Charged
Technique > Brute Strength Eastern Heroines Western Heroines Innocent
Mostly Supportive Roles
Reflective of Social Status of Women in Japanese Society.
Assertive & Prideful
Similar Fighting Prowess to Males
Often Scantily Clad

Art Color Character Design Rich Art History
Highly Visually Oriented Pop Culture

East West Earth Tones
East West Masters of Portraying Meaning & Intent With Very Few Lines
Influenced Heavily By Manga
Soft, Flowing Lines
Gritty Photo-realism
Strong, Resolute
Bold Features
East West Gameplay Elements Plot Cinematic - Not as much freedom
Again, humble beginnings
Emphasis on character relationships
Sometimes even giri-driven
A lot of freedom - sandbox.
Thrust into a position of power or respect.
Emphasis on action & combat.
Sometimes driven by some sort of inherent obligation as well. Camera East West Fixed camera angle - cinematic effect
Japanese gamers dislike the ability to control the camera as it sometimes detracts from the gaming experience. Wild camera movements accentuate the abilities of the protagonist - like an action movie.
America, a nation built on revolt, enjoys its freedom - even when it comes to camera angles in video games. Dialogue East West Often silent - no dialogue.
Sometimes distant, as if they are hiding their true motives. Outspoken.
Combat East West Group-oriented
Strategic - often turn-based
Uses archetypes One man army
Fast-paced Final Encounter East West Usually against a god-like figure
Emphasis isn't on the final battle itself, but rather the moments following it - usually in an emotional cutscene where all things are resolved. More emphasis is put on the final battle itself - plot holes are often resolved mid-combat. Religion East West Save Points East West The Western way is to strive for independence and control over the situation. And so, there is a demand to be able to save anytime, anywhere. Japanese gamers think that a game where you can save anywhere has no point.
To them, the thought that there may be a zombie or a monster between them and the next save point adds to the weight and suspense of the experience. Japanese religion usually consists of numerous spirits or god in place of a singular, omnipotent entity
Buddhism believes in rebirth and renewal.
Historically speaking, this could explain the apparent death of gods in the beginning and ending of eras and civilizations.
And Japan itself has gone through many changes - the end of the feudal era, the introduction to the West, the atomic bombings and subsequent periods of rebuilding and cultural evolution. Christian theology dictates a single life
As a primarily Christian culture, we don’t think about or even consider the death of God. But Asian cultures and beliefs, like karma, are cyclical
Onegai Shimasu
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