Loading presentation...

Present Remotely

Send the link below via email or IM

Copy

Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.

DeleteCancel

Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

GAMIFICATION FOR BUSINESS

No description
by

Antonio Ulloa Severino

on 12 July 2016

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of GAMIFICATION FOR BUSINESS

Le nostre esperienze di GAMIFICATION dei
PROCESSI DI APPRENDIMENTO

Feedback
Comunicazione naturale
Simulare situazioni reali
Apprendimento
Costruzione di conoscenza
Problem Solving
WHY: Motivazione ed emozione
Potenziare
soft
skill
Influenzare abitudini e comportamenti
Stimolare
partecipazione &
motivazione
Favorire
apprendimento
coinvolgente
Sviluppare
capacità
di problem
solving
Migliorare
performance
(vendite)
WHEN: per quali scopi
PRESENTA
Le 5W
per un apprendimentodivertente

Contesti d’uso e case history
Perché usare la gamification e i serious game nelle organizzazioni
WHERE
WHEN
WHY
WHO
Cosa sono i serious game e la gamification
WHAT
Quali sono i target più indicati
Per quali scopi è possibile usare i serious game e la gamification
WHO: siamo tutti giocatori
Military Game
Government Game
Corporate Game
Healthcare Game
WHERE: contesti d'uso
Piattaforme LMS/CMS
Sviluppo contenuti
Tecnologie utilizzate
Retail: portale per la formazione della rete vendita
Healthcare: Tako Dojo
Education: House-S
Educational
Game
Education: Help Large
Government:
First Life
CASE
HISTORY
HR: performance management
HR: induction
R&D: Pervasive serious games
performance
retention
redemption
engagement
WHAT: serious game, gamification e game based learning
Tangram Leadership:
antico gioco cinese
Government: EFSA
Un metodo: Social Action
Matrix vs motivations (Amy Jo Kim)
Metodi e
tecnologie di SERIOUS GAME
FIDELITY SHOPPING
Full transcript