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world of "mobias" sonic 2 is set on the "west island" Sonic and tails must traverse twelve different zones in order to achieve their goal of freeing their animal friends from the clutches of "Dr robotnick"
Each zone has at least two acts for sonic and tails to pass through with either a signpost or a boss battle awaiting them at the end. The game does an excellent job at providing an indulging game feel. Each zone is breath taking in it's own way, complete with an excellent 16 bit sound track to fit the mood of the level. Each stage offers a unique experience while keeping to the standards of the sonic gameplay. Emerald Hill Zone Chemical Plant Zone Aquatic Ruin Zone Casino Night Zone Hilltop Zone Mystic Cave Zone Oil Ocean Zone Metropolis Zone Sky Chase / Wing fortress Zone Death Egg Zone Gameplay mechanics Sonic 2 is a platformer game at core. Sonic's abilities contribute highly to the gameplay however. The main focus in the game is speed, Sonic's signature skill is his ability to travel at incredible Rates. While most games of the time focused solely on traversing the environment, evident with titles such as "super Mario" which was popular at this point. Sonic's take on fast past platforming was a welcome mechanic. Another skill Sonic came equipped with is his ability to curl up into a ball to power through all enemies in his path. If sonic curls into a ball while traveling down a slope he builds incredible speed, which made for an impressive concept of keeping flow throughout the game. A new Ability added in sonic 2 was the "spin dash" Sonic gained the ability to rev up and build speed before powering forward, curled up into a ball. This was a perfect way to keep Speed in the game so that sonic was never standing still for very long. Sonic's ability to curl up into a ball gave the developers alot of room to add pinball esc gimmicks where sonic would bounce and ricochet throughout the course. Often there are springs, bumpers and flippers around most corners to propel sonic forward or to bounce him around the area. This is very evident of the "Casino night zone" which is a giant pinball stage with slot machines and flippers controlled by the player as sonic acts like a pinball racking up points and rings. Scoring mechanics First enemy in a chain = 100
Second enemy in a chain = 200
Third enemy in a chain = 500
Fourth through 15th enemies in a chain = 1000 each
16th and all subsequent enemies in a chain = 10,000 each
Destroying a Dr. Robotnick boss robot: 1000 points Ring bonus at end of level: 100 points
for each ring held Time bonus at end of level:
Game clock reads 0:29 or less = 50,000
Game clock reads 0:30 to 0:44 = 10,000
Game clock reads 0:45 to 0:59 = 5000
Game clock reads 1:00 to 1:29 = 4000
Game clock reads 1:30 to 1:59 = 3000
Game clock reads 2:00 to 2:59 = 2000
Game clock reads 3:00 to 3:59 = 1000
Game clock reads 4:00 to 4:59 = 500
Game clock reads 5:00 or more = 0 Characters SONIC THE HEDGEHOG Sonic is fast, strong willed and bold. He sets out on a journey to save his animal friends from the evil Dr. Robotnick. Sonic's character concept was heavily influenced by pop culture in the 90's he was fast and rebellious and had a big attitude. His strapped shoes were also based off Micheal Jackson's "Bad" album cover. And his Blue coloration was to promote sega who used blue primarily in there logo. Miles "Tails" Prower Tails is Sonic's new best friend, the two met up on West island and now they're teaming up to stop Dr. Robotnick. Tail's Can propel himself forward or take flight by spinning his two tails' like a propeller. Helping him to move quickly and keep up with sonic. Tails was originally intended to be a Japanese "tanooki" (racoon-dog) but with the recent release of super Mario bros. 3 They wanted no copyright issues. His full name "Miles Prower" is a pun on the term miles per hour as the game focuses on high speed. Dr. Robotnick Dr. Robotnick has captured Sonic's friends and has turned them into his Robotic slaves. He plans on using the power of the chaos emeralds to gain unlimited power and rule Sonic's world. Dr. Robotnick (know as Dr. Eggman in the japanese version) Was designed as a perfect enemy for sonic. During the time of Sonic character development there was a big dispute over Whether the enviroment or machines were greater. Yuji Naka who worked on the game, revealed that Dr. Robotnick is a metaphor for society and how it is effecting the environment. He goes on to say
“Dr Robotnik is a slightly radical representation of all humanity and the impact humanity is having on nature. In 1991, it was a very sensitive subject to talk about the environment and while I had my viewpoint, I did not speak of it. With Sonic, I was given an opportunity to express my views in a different way and did so, showing Robotnik using pollution and creating machinery which desecrates the environment and it is down to Sonic to change his ways.”
Sonic 2 features only a few cut scenes and most are short lived. However the ending cut scene is very famous and is highly mentioned by fans of the series. Cut scenes Audience At the time of release, Sonic 2 was on a more adults edgier side of the market place when compared with titles like Super Mario Bros. Although it remained child friendly which meant it could be enjoyed by children or adults. "Sonic the Hedgehog 2" had a vast selling point, in that it was intended for all ages and genders. When the first edition to the series "sonic the hedgehog" was shown off a notable point to make was the wide range of different players enjoying the experience from males to females, children to the elderly. The game was age appropriate for children and had something to offer to everyone. Camera Perspective The camera is set to a third person view, set in the centre of the screen, as Sonic moves a certain amount of pixels away from the centre of the screen the camera will follow him. If Sonic builds enough speed he can infact out run the camera and the camera will take a small amount of time to catch up to Sonic's view. If the player is playing a game with both Sonic and Tails the camera will only follow Sonic but not tails, even if tails is being controlled by a second player in the 1.5 player mode the camera will only follow sonic. If tails is left behind and is unable to return into Sonic's view Tails will fly to sonics location to keep up. Sonic 2 emerald hill zone, Out speeding the camera. Controls Sonic 2's controls were very simple and straight forward sonic would move in correspondence to the direction on the d-pad that was pressed gaining speed the longer it is held. Up/down however made sonic look up or down respectively, scrolling the screen in that direction to give the player a wider view. All three of the action buttons on the Sega Megadrive/Genesis controller operated in the same way. If either A, B or C were pushed sonic would perform a simple spinning jump. the length and strength of these taps would determine the height of Sonic's jump. If sonic has enough momentum the player can push downwards on the d-pad and instead of crouching sonic will curl up into a spinning ball. If the player is still and performs a crouch however the spindash can be revved up any of the action buttons A, B or C. Music http://en.wikipedia.org/wiki/Masato_Nakamura Each piece of music composed for the soundtrack was designed to fit the mood of the zone that sonic was traversing. Music has also been composed for the boss battles and the theme for when Sonic is briefly invincible. Sonic 2's soundtrack was composed by "Masato Nakamura" of the Japanese Pop band "Dreams Come True" Atmosphere Each zone in the game sets a deep atmosphere for the player. Emerald hill being the first zone in the game is cheerful and colorful as is expressed by the vibrant colors and chirpy music. However Mystic cave zone sets a darker mood for the game with mysterious and somewhat dark music and deeper colors being used in the level design. There are zones in the game on the other hand that have a message to express in correlation with the metaphor for what mankind is doing to the environment . This is shown with zones like "Chemical plant" and "Oil ocean" Platform Sonic 2 was published on the Sega Megadrive/Genesis in November 1992. It was packaged with the console after its release. It sold over 6 million copies and is the second most best sold game on the system just under its predecessor. CPU 68000 and Z80 Engine Sonic 2 uses it's own unique engine Building on the original engine from its predecessor "sonic the hedgehog", Sonic the Hedgehog 2 kept the same principals: overcome obstacles and enemies in your way and reach the end of each Act in the fastest time possible (under 10 minuets). Most of the gameplay elements remain, such as the loop-de-loops and curved slope physics, also new elements were introduced such as; the corkscrews in Emerald Hill Zone, the slot machines in Casino Night Zone and the flipper that appeared in that same zone. Taking advantage of the pinball side of the physics. Sonic gains speed from moving down hill much like in the classic title, although this time around there is much more of a focus on speed. Powerups there are a plethora of power-up items items for sonic to collect. In sonic 2 they come in the form of small monitor like containers. If sonic breaks them poen he can utilize there power. Shield: Protects
Sonic against one hit Speed-up: Gives
sonic a temporary boost
of speed increasing
his jump distance and
over all acceleration. Ring: Sonic collects these to protect him against damage, if sonic is hit whilst holding rings he will drop them. 100 Rings gives sonic an extra life Invincibility: grants sonic temporary invulnerability Story Some time after stopping Dr. Eggman once again, Sonic the Hedgehog grows restless, deciding to do what he does best - travel the world, looking for adventure. Climbing into his trusty biplane, the red-and-white Tornado, the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an unassuming island, called West Side Island. Deciding to kick back and explore the isle, Sonic is completely oblivious to the legend connected to the island, and the similarities it has in relation to his adventures on South Island. According to legend, there was once a great and prosperous people who lived on its shores, who achieved their greatness through the use of mysterious, powerful stones. Their peace could have been everlasting if not for a select few who desired to use the stones for their own selfish gains, causing the gods to take away the stones and hide them away on the island... A few days after landing, Sonic realized that he was being followed by someone. Looking behind him, Sonic spotted a young fox, who immediately hid from the blue hedgehog when he looked his way. Not thinking much of it, Sonic ran off, the fox once again following. The young fox's given name, Miles Prower, was overshadowed by his nickname, "Tails," derived from the fact that he possessed not one but two tails behind him. Often being ridiculed by his peers, "Tails" outlook on life changed immediately once he spotted Sonic running around his home, deciding that he had to follow and emulate his new hero, wanting to be just as cool and confident. No matter where Sonic would go, Miles would try and follow, Sonic eventually accepting the near-constant trailing of the young fox. Not long after, during a brief moment when "Tails" was exploring the beaches of West Side on his own, he came across the Tornado, glittering in the sun. Spotting it in the distance, he became extremely excited, running as fast as he could towards it. Engrossed in its design, he wondered who the plane belonged to. He didn't have to wait too long when, out of the corner of his eye, the fox spotted the distinct image of Sonic, taking a nap under one of the wings. This newfound knowledge was not given much time to process in "Tails" mind when suddenly a loud explosion echoed through the air, shocking Sonic awake. Looking beyond the Emerald Hill Zone, a large pillar of fire could be seen, accompanied by a new, yet familiar, army of mechanical robots. It only took a second for Sonic to guess who had caused the explosion, cursing Eggman's name and running into the thick of it. Without hesitation, Miles Prower followed behind, knowing that he had to be right at Sonic's side. His laugh echoing in the wind, Eggman couldn't help but gloat over his newest plan, being grateful for having the foresight to follow Sonic to West Side Island. Learning of the legend of the island, Eggman came to the realization that the legendary stones talked of could only be the Chaos Emeralds, this island being the true resting place of not only the six from before, but of a seventh as well. Once again wanting the emeralds for himself, Eggman plans on using them to power his latest creation, the Death Egg, a flying fortress orbiting the planet with the potential to be his greatest weapon. With the desire to rule the world fueling the mad doctor, he prepares to once again engage with his greatest enemy, the one force that could possibly spoil his plans. "The stage is set. Now it's time for you to bring the curtain to a close on this adventure once and for all!"