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Transcript of Science Project
What is the affect of distractions on the score of playing a video game?
The main purpose of this experiment is to find how distractions affect the score of playing a video game. The problem of this experiment was; What is the effect of distractions, on the score of a video game? The hypothesis states that; If a gamer experiences too many distractions while playing a video game, their video game score will suffer dramatically, because the distractions will interfere with their gameplay. The experiment was conducted by; While playing a simple, mindless video game, several distractions were spawned while the gameplay was happening. The experiment had 6 individual variables while the experiment was performed; No distractions, Alarms, Music, Sleep Deprivation, Hunger, and Warm Temp. Overall, the "No Distractions" variable had the most points for its average. The lowest would be "Sleep Deprivation". The distractions overall damaged the scores. The hypothesis was successfully supported in this case, being that the distractions DID indeed affect how good the scores would round up to
If gamers experience too many distractions, their video game score will drop, because the distractions will cause them to lose focus, and they will be unable to receive the score they deserve.
Experimental Design- Materials
* A playable a video game, that can keep track of scores.
* An electronic device of any sort, that can play music
* A working alarm
* Temperature Changer
This experiment was done by testing how different distractions could affect the outcome score of a video game. Overtime, the graph data began tremendously high, then dramatically decreased in a short period of time. The variable "No Distractions"(#1) had the most points to start out with, and the; "Sleep Deprivation"(#3) variable having the least. The overall graph represented the points scored while playing a video game. The Independent Variable represented; "Distractions", and the Dependent Variable representing "The Video game scores". The graph tells us; It's best to have no major distractions around, to ensure a better gameplay experience. The average for the "No Distractions" variable had 280 points, yet the average for the others had 120 points or lower. An observation made, trials 2 and 3 somehow tended to increase in size for each variable.
The main purpose of this experiment; was to see how ordinary distractions could affect the score of playing a video game. The hypothesis of this experiment is; If a gamer experience too many distractions, their game score will drop, because they will lose focus from the game. To defend the hypothesis, here is the list of averages; "No Distractions"(#1) received 213 points for its average. "Alarm" (#2) Received 111 points for its average. "Music"(#3) received 56 points for its average. "Sleep Deprivation"(#4) received 41.6 points for its average. "Hunger"(#5) received 90 points for its average. And finally, Warm Temperature received 51.66 points for its average. There are many things that could have gone wrong with the experiment. 1. Each trials could have had different, individual amounts of gameplay time. 2. The warm temperature variable could have interfered with the hunger variable. The hunger temperature could've gotten a lower score then it needed to be. 3. Alarm sound had to be changed due to internet problems. Could have made the score a lot worse than it needed to be. If repeated, it is best to play a game that keeps tracks of score points, also; make the distractions much more effective. It is said "Multitasking while doing academic work is very common, but leads to much more shallow learning"-Annie Murphy Paul. In conclusion, the purpose of this experiment was to find how distractions affect a video game score, and it was found that distractions negatively damage the score
Experimental Design - Procedures
1. Set up the game that shall be played for the experiment.
2. First, play the game while no considerable amounts of distractions are around, until the player loses, or finishes a match. Record points
3. Next, play while an alarm is set off until player loses, or finishes a match. Record
4. After that, test the gameplay while music is being played until player loses, or match finishes.
5. Then, play the game when the player is extremely drowsy, and sleepy, until player loses or finishes the match
6. Afterwards, begin gameplay while player is dehydrated, and yet at the same time hungry. Record.
7. After that, play while under considerably warm temperature, record.
8. Average out the scores
The importance of this experiment, was to find how distractions could affect the score of playing a video game. The results could inform the community the next time they play a video game, just so they are more aware and informed. For future experimentation, there could be more variables in use, or the current variable could be more effective. Perhaps there could be multiple players for each trial.
"Distracted Driver: Do Distractions Affect Driving Video Game Scores?" Distracted Driver: Do Distractions Affect Driving Video Game Scores? N.p., n.d. Web. 14 Nov. 2013.
Paul, Annie Murphy. "The New Marshmallow Test: Students Can't Resist Multitasking." Slate Magazine. N.p., n.d. Web. 14 Nov. 2013.
Sullivan, Bob. "Students Can't Resist Distraction for Two Minutes ... and Neither Can You."NBC News. N.p., n.d. Web. 14 Nov. 2013.