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deco1100 program

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Ben Matthews

on 23 April 2013

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Transcript of deco1100 program

no classes no classes no classes Week 1 Week 2 Week 3 Week 4 Week 5 Easter Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 MARCH no classes APRIL MAY design thinking 18 March project 1 due 12:00 noon 22 APRIL project 2 due 12:00 noon 31 MAY project 3 due 12:00 noon People Inter- action Society investigate a profession for which there is not a significant disadvantage in being visually impaired. from interviews, observations and other basic research, present the profession, its dilemmas and its practitioners using design-relevant representations such as storyboards, scenarios, use portraits. starting from the people, professions and dilemmas you have studied, design and construct a game that can be played by 2-4 people. Your game must enhance, utilise, rely on or otherwise employ a human sense other than the visual. The overall aim of the game is to enable its players to experience an aspect of the dilemmas you have identified. design and build an installation that responds to the idea that "The modern city discriminates against the diversity of our senses". Your installation can support, deny, challenge or defend this idea, but it must attempt to provoke public engagement with (and discussion of) the notion that many of our senses are undervalued by our built environment. round robin sketching project-based (there is no exam) work in teams three projects workshops not lectures critique MONDAY 25 FEB brainstorming MONDAY 25 FEB (Osborne 1957) RULES 1. Do not criticize! 2. Go for quantity 3. Build on existing ideas 4. Say everything you think, even if its crazy Write down every idea ... No interruptions warm up brainstorm as many professions as you can for which there is no significant disadvantage in being hearing impaired. brainstorm as many professions as you can for which it is not a significant disadvantage in being visually impaired general info webpage: deco1100.tumblr.com resources twitter: @deco1100 pinterest MONDAY 25 FEB example assessment: boring stuff DECO1100 DECO7110 1 2 3 (4) 20 45 35 15 40 30 15 Learning objectives Apply specific thinking techniques and design methods to develop unique designs
Employ basic research and observational skills to recognise and critique design opportunities
Communicate design concepts effectively and aesthetically using visual and discursive media
Understand and apply the basic elements of event-driven design: participation, generation, prototyping, evaluation and iteration
Demonstrate the ability to plan, organise and carry out a design process within a team
Develop appropriate strategies for addressing potential conflicts and problems that can occur when working in groups we are here portraits TUESDAY 26 FEB 4 new design tools extreme characters storyboard project in a day TUESDAY 26 FEB professional portraits who is this person? age? family? professional experience? personal idiosyncrasies? attitudes? tasks, duties, skills, networks, place in the hierarchy work environment, work habits, social interactions name, picture/likeness, quote cooper.com TUESDAY 26 FEB cooper.com TUESDAY 26 FEB storyboard (professional dilemma) + participation in 14 workshop sessions to pass "2unit, 4W" http://accad.osu.edu/womenandtech/Storyboard%20Resource/ TUESDAY 26 FEB project in a day (or an hour) work in tables choose a profession, find a professional create one portrait, one extreme character and one storyboard (one sheet butcher paper for each) everything needs to be illustrated make a timeline and a division of labour
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