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Technology in the classroom

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茜 张

on 1 May 2017

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Transcript of Technology in the classroom

Technology in the Classroom
Present Day Classrooms
What technology did you
have when you were in
elementary school?

What do you think are pros and cons of having technology in the classroom?
Teachers can design technology-based activities for their classrooms, for virtual learning environments, or for blended models using both in-class and virtual environments.
Students can interact with technology in a variety of ways, such as by using a computer or tablet to complete assignments, or by collaborating in a virtual environment with other students or teachers using interactive cloud computing applications.
Administrators use technology to track teacher, class, and student information in school, district, or statewide systems.
The primary goal of integrating technology into classrooms is to promote and support student learning.
Kids gravitate towards technology
Educators also find it easier to track and assess student progress with the help of technology
Technology helps ESL children by providing various resources and ways of learning certain material
Electronic books can talk and respond with the simple tap of a finger
Interactive games are usually more engaging than books
Computers and the internet have made it easier for students to access academic material at any given moment of the day.
Mia (4th grader):"I like smart board because we can play game on it"
Ricky (2nd grader):"I like smart board because we can sing with it"
Hurry (5th grader):"I like computer in my classroom because it is easier to search information online"
Aron (4th grader): "Smart board makes everything larger and we can draw on it with brush pens."
We have interviewed some students and teachers for technology use in classroom. All of them agree that they are more engaged in learning and teaching when technology is integrated into
instructional activities.
Digital natives vs digital immigrants
Battery life
Technology can break down
Sometimes teachers rely too much on technology
Harmful effects of digital devices
Inappropriate materials
Provides a ‘dis-connect’
Not all information is accurate
What technology do you have in your classroom?
We have 6 computers, a projector, an elmo, a laptop on a cart and the school has a community smartboard that every class uses and a computer lab.
How do you think technology affects students?
I think technology can be a very engaging tool. Our school in particular has limited technological resources but when it comes to using the laptop for videos or programs such as brainpop and educational sites like that, the students get really motivated. My approach to teaching is more hands on so I don’t need or use the technology as much as other teachers but I do like to incorporate it so all of my students, no matter what type of learner they are, have a chance at obtaining the material well.

10 Easy Ways to Use Technology
in the Classroom
1. Do a PowerPoint "game show review"
2. Have students complete a written classroom activity as if it was online.
3. Try a Webquest.
4. Use technology as a topic for a writing assignment.
5. Create a class webpage.
6. Use an online grading system
7. Do an email exchange
8. Give multimedia presentations – or have your students give them
9. Supplement your lessons
10. “Publish” your students’ work
Do you think the smart board benefits the students and teachers in the classroom?

· The digital screen allows images from the computer to be displayed on a board
· It can accommodate different learning styles. Tactical learners can use the screen and learn by touching and marking at the board, audio learners can have a discussion and visual learners can observe the teaching on the board.
· It is neater and does not have the cleanliness hassle and is therefore easier to maintain.
· Use it as a tool for note-taking. Students can come and write important points on the board. Alternately, you can appoint a student to type out notes on the computer while you talk, so that the other students can view and take them down.
· Brainstorming in the classroom can be fun with a Smart Board. You can not only put together text/ ideas but also images, diagrams or videos.
· Classroom games can be played with ease on the board. Board games in particular can be played on the board itself.
· All forms of media– videos, photographs, graphs, maps, illustrations, games, etc. – can be used on the board, making it incredibly dynamic in nature. This expands the range of content that you can use for teaching or presenting new information.
Impact on Teachers
SMART Board enhanced the overall teaching experience.
• Increased teachers technical skills
• More collaboration with peers
• Increased use of outside sources
• Increased motivation and self esteem
• Accomplishment of more complex tasks
• Improved Design skills/attention to audience
Impact on Students
Students were more focused on their learning when teachers used a SMART Board.
• Students became highly engaged when there were opportunities to work directly on a SMART Board
• The use of SMART Board limited opportunities for distraction by focusing students’
attention on lessons
• Visual and tactile lessons led to multisensory engagement in the learning process
• SMART Board enhanced language lessons when teachers used visual aids to reinforce vocabulary and grammar lessons
• Spontaneous lessons were easily supported with a SMART Board
• Student engagement significantly increased when a SMART Board was used in conjunction with a classroom audio system
How would you use technology in your classroom?
According to an infographic published by Everyday Family,
54% of 21st century kids start using mobile devices when they are 5 to 8 years old.
30% of the apps on parents’ mobile are downloaded specially for their children’s usage.
77% of the parents accept that usage of tablet increases children’s learning & creativity.
72% of iTunes top selling apps are designed for pre-schoolers and elementary students.

· “Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is most important.” – Bill Gates
· “There can be infinite uses of the computer and of new age technology, but if teachers themselves are not able to bring it into the classroom and make it work, then it fails.” – Nancy Kassebaum
· “It is important to remember that educational software, like textbooks, is only one tool in the learning process. Neither can be a substitute for well-trained teachers, leadership, and parental involvement.” – Keith Krueger
Overall we feel like technology in the classroom is an effective and positive influence.
Educational psychology by Anita Woolfolk
Top 10 Reasons to Use
Technology in Education
Evolution of technology
in classroom
With the evolution of technology, educational capabilities are growing and changing every day. The Internet is a vast electronic library of information, and both research and instruction can be achieved through a click of the mouse.
V . S
· “We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world.” – David Warlick
· “Incorporating technology into the classroom requires a double innovation,” says Shelley Pasnik, director of the Center for Education and Technology, “Educators who receive new technology must first learn how to use the equipment and then decide whether or not it supports the class objectives and curriculum.”
· “After school and weekend time can become effective learning time with the right technology,” says David Vinca, founder and executive director of eSpark Learning, an education company that focuses on bringing iPads and iPods into the classroom.
If you have
computer in your classroom:
Provide convenient access
Be prepared
Create "trained experts" to help with computers
Develop systems for using the computer
If you have
more than one
computer in the classroom:
Plan for the arrangement of the computers to fit instructional goals
Experiment with other models for using computers

No matter how many computers you have:
Select developmentally appropriate programs that encourage learning, creativity and social interaction
Monitor children as they work at computers
Keep children safe as they work at computers
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